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pipyn1970

tracer module

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Hi guys

this might be a daft question so I apologise beforehand but I just cant do it.

my question is, how do I start & stop3 tracer positions when a helicopter enters & leaves the trigger. Starting the tracers isn't a problem, but stopping them is for me.

Also I would like to have an alarm for a fob thats turned on when the enemy are detected (no probs) but I want it to turn off when I reach the super sanger. Could someone help with this please?

Many thanks

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Tracers: Deleting them with deletevehicle works?

Regarding alarm, I supose you are doing it via effects section of a trigger. Deleting the trigger should also work....

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Tracers: Deleting them with deletevehicle works?

Regarding alarm, I supose you are doing it via effects section of a trigger. Deleting the trigger should also work....

Thanks mate. The choper was gonna be used again during the extraction & so I would of preferred to keep it if possible. Is there a script I could put within the trigger that checks if the chopper is there & if the chopper isn't there then the tracer module wont fire?

cheers

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I dont know how to create modules with a command, but I see two possible solutions:

- Move the module to a far far away part of the map when the trigger activates (just setPos the module whenever / wherever you want).

- Delete the module when trigger activates and create a new module onDeact of the trigger.

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