pipyn1970 19 Posted February 9, 2014 Hi guys this might be a daft question so I apologise beforehand but I just cant do it. my question is, how do I start & stop3 tracer positions when a helicopter enters & leaves the trigger. Starting the tracers isn't a problem, but stopping them is for me. Also I would like to have an alarm for a fob thats turned on when the enemy are detected (no probs) but I want it to turn off when I reach the super sanger. Could someone help with this please? Many thanks Share this post Link to post Share on other sites
barbolani 198 Posted February 10, 2014 Tracers: Deleting them with deletevehicle works? Regarding alarm, I supose you are doing it via effects section of a trigger. Deleting the trigger should also work.... Share this post Link to post Share on other sites
pipyn1970 19 Posted February 10, 2014 Tracers: Deleting them with deletevehicle works?Regarding alarm, I supose you are doing it via effects section of a trigger. Deleting the trigger should also work.... Thanks mate. The choper was gonna be used again during the extraction & so I would of preferred to keep it if possible. Is there a script I could put within the trigger that checks if the chopper is there & if the chopper isn't there then the tracer module wont fire? cheers Share this post Link to post Share on other sites
barbolani 198 Posted February 11, 2014 I dont know how to create modules with a command, but I see two possible solutions: - Move the module to a far far away part of the map when the trigger activates (just setPos the module whenever / wherever you want). - Delete the module when trigger activates and create a new module onDeact of the trigger. Share this post Link to post Share on other sites