ward1591 10 Posted February 1, 2014 Hello i have an issue <-- lol no need to say that but whatever. ANYHOW i have a buy vehicle script that would spawn vehicles for me through a GUI. However, i later on wanted to set it so certain people could access that certain vehicle which displays it self originally (BEFORE I TRIED EDITING THE SCRIPT) like so. createDialog "CarMenu"; ctrlSetText[11120,format["Money: %1",(player getVariable "money")]]; if(side player == west) then { lbAdd[11121,"Quad : 5000"]; lbAdd[11121,"Offroad : 7500"]; if (player in list trgswatbase) then { lbAdd[11121,"Hunter : 10000"]; }; };; But then i thought what if i changed "if (player in list militaryhq) then {" to "if (player in list sergeant.sqf) then {" maybe it would grab player ids from a .sqf file and use that as reference in stead of someone being on a trigger named "militaryhq". WHICH THEN TURNED TO LOOK LIKE HIS createDialog "CarMenu"; ctrlSetText[11120,format["Money: %1",(player getVariable "money")]]; if(side player == west) then { lbAdd[11121,"Quad : 5000"]; lbAdd[11121,"Offroad : 7500"]; if (player in list sergeant.sqf) then { lbAdd[11121,"Hunter : 10000"]; }; }; if(side player == civilian) then { lbAdd[11121,"Quad : 5000"]; lbAdd[11121,"Offroad : 7500"]; }; Does anyone know how to reference the script to t a list of player ids instead? Share this post Link to post Share on other sites