marksinnerdemon 11 Posted January 26, 2014 I don't know anything about scripting at all. Here is what I would like done. 1. Walk in area to trigger audio file everyone in a large area can hear, and it plays once then stops. or 2. Trigger a audio file via the support options and have that audio file play to the end and stop For instance a person walks into a small building or such and sets off a Explosion then audio file plays such as sirens from a few objects spread around base. Go to next location new music. Second option bomb goes off and a player triggers the siren. I honestly would prefer know both, but either will work, but please understand I know crap about Scripting and stuff, and have watched about 7 videos that had no audio, and very poor explanations for a newbie. Think Jester814 Hand holding explanation. Share this post Link to post Share on other sites
HM2 FMF Smithee 10 Posted January 27, 2014 hello MarksInnerDemon, I too struggle with this stuff, so let's see if we can work this out... I'd suggest this, to place a trigger over the structure your teammates are to enter, make the size of the triggered area to be slightly smaller than the structure to ensure that they have to be inside and not just near the sides. TYPE: Switch ACTIVATION: BLUFOR (or anyone) you can select either once or repeatedly as you feel fit select "Present" CONDITION: leave the value set to "this" on the bottom right corner, click on EFFECTS. a new box opens CONDITION: true TRIGGER: alarm and/or VOICE: alarm - BLUFOR click ok in right corner, then click ok to save and close the edit trigger box. click preview and see if it works for you. good luck. Share this post Link to post Share on other sites