thetrooper 10 Posted January 25, 2014 Hi all, unit does his own thing, want him to do what I want. Downed pilot, deleted original waypoints. deleteWaypoint [pilotGrp, 1]; etc. set him to move to a marker [pilotGrp, 1] setWPPos markerPos "pilotmove"; nah he's on his way to some random other friendlies. :confused: Share this post Link to post Share on other sites