pipyn1970 19 Posted January 14, 2014 (edited) Hi guys im in need of some guidance please. Ive just built a MP mission the way i always do & after i place a new piece i test it. No probs there. However ive deleted the "player" & so ive only got playable squads down now as blufor. Ive done nothing different but today after many days of building the mission, i test it out to find it hangs on the load screen. it just wont go past it. My question is: has anyone else had this problem & if so how did you fault find to make it work again. Apart from copy & pasting all the different stages into a new file (crossed fingers i dont have to do that), im at a loss as what to do guys. Any advice would be great. As i said everything was working fine until this afternoon (14th Jan). Thanks a million for any help folks Ive started to copy & past all the different sections of this mission into a new file & everything was going great until just now when im getting the same hung up. Cant someone help with this please? Ive got no mods in this mission yet, only a very basic script for enemy Arty. Im sure its not the script as its been working fine all through testing. As i said this is the 2nd time im trying to build this mission & feeling so frustrated with it at the mo. How can a mission in the editor become curupted like this? All the hours & days ive put into this mission & now i feel proper let down with arma at the mo. I wouldnt mind if i'd done something wrong but i now i haven't. When i preview the mission it fails to load, it just hangs there on the load screen. Edited January 15, 2014 by Pipyn1970 Share this post Link to post Share on other sites
bumchum21 10 Posted January 17, 2014 (edited) Out of interest, do you have tasks in your mission? The Intel Module - Task Creation, Status, etc? I only ask as what used to work before, now doesnt work for me - and i'm only doing simplistic SP missions, but with tasks created, completed, etc. Just looks like something changed in the Editor with a recent update..perhaps? Edit: ignore me... it was something else. Edited January 17, 2014 by bumchum21 fixed Share this post Link to post Share on other sites