jolteon00 10 Posted January 12, 2014 (edited) I've been making a Mission recently, that involves a independant Rebellion in Altis attacking both occupying forces(NATO and CSAT). I have the mission revolving around a 6 person squad on a military outpost that is targeted for a brunt of an Invasion force from CSAT, what i'd like to do is for the squad to eliminate the attacking force(I figure I could use a trigger with !Alive to get started right?) and then retreat to the Air Force base nearby to evac from the location. I would also like them to go through a town filled with friendly, hostile and independent guerrillas fighting for control of the town, I have IED's and ambushes set but I want more realistic urban warfare. Would the "Sites" module populate it with units? And I also want to add some Radio text but I could probably find that myself. Thanks in advance guys! I probably should have been more descriptive in the title. Edited January 12, 2014 by jolteon00 Share this post Link to post Share on other sites
KC Grimes 79 Posted January 12, 2014 Assuming your attacking force that is invading the BLUFORs is a large number of enemies, your better off using an area trigger that activates on OPFOR Not Present. To deal with the changing of objectives, I strongly recommend the use of BIS_fnc_taskCreate (see how to use it by searching or finding it in the Functions menu in the editor). It is user friendly to setup, and is user friendly in-game. Unsure exactly how the Sites module works, but I believe it is mostly for outpost creation, not so much populating a city. For realistic urban warfare, I suggest patrols, and placement of units in buildings (see buildingPos for easily placing AI in buildings). What I do for radio text, say for BLUFOR, is create a BLUFOR soldier off in the middle of no where, make him invulnerable and keep him from moving, and give him a name. Simply use name sideChat "Text"; and you'll get it. hideObject this; this SetGroupID [""SWIMMER ACTUAL""]; this disableAI ""ANIM""; this disableAI ""MOVE""; this allowDamage false; Share this post Link to post Share on other sites