batboyx2 1 Posted January 11, 2014 I've been developing an addon for some time now, and I've reached a brick wall because of the RTM animation system that ArmA 2 uses. Basically, I'm currently stuck with Dslyecxi's 'STLittlebird' animations because I'm unable to figure these out. I have a few animations I want to get into the game, two of them are sitting positions from which you are able to shoot, and the third is just a relaxed sitting position for the interior of a chopper. This is what I've tried in terms of my config.cpp: class CfgPatches { class pmt_anims { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CA_Anims","CA_Anims_E","CAWeapons"}; }; }; class CfgMovesBasic { access = 1; collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"}; collisionGeomCompPattern[] = {1,3}; class Default; class ManActions; }; class CfgMovesMaleSdr: CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class States { class DeadState: Default{}; class DefaultDie: Default{}; class StandBase: Default{}; class AmovPercMstpSlowWrflDnon: Default{}; class pmt_actionChopperSit: AmovPercMstpSlowWrflDnon { visibleSize = 0.700121; actions = "RifleStandActions"; duty = -0.7; file = "\pmt_anims\anims\pmt_actionChopperSit.rtm"; collisionShape = ""; showWeaponAim = 0; disableWeapons = 1; disableWeaponsLong = 1; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; aimPrecision = 1; weaponIK = 1; canPullTrigger = 0; leaningFactorBeg = 1; leaningFactorEnd = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; }; }; This was in an attempt to get one of the three animations into the game, which doesn't work at the current time. I put this together and then try to use setmove or any of the other routines that set your current animation and nothing will happen. I do believe I'm using the proper classnames there, so I think it's logical to say that it's an error with my config.cpp. If you want to learn more about this project and what it's aiming to do, you can check out the developer video I made for it about a month ago. If anybody knows what I'm doing wrong here, please respond. I'm relatively new to the modding scene and I'd love a detailed and informed response. Share this post Link to post Share on other sites