thetrooper 10 Posted December 26, 2013 I have two actions. One for Beacons On and another with Siren on. When I select Siren on I'm trying to get Beacons to work as well, but now working. Below script for Beacons to run _this addAction ["Beacons On",{(_this select 0) animate ["BeaconsStart",1]},[],50,false,true,"","_target animationPhase 'BeaconsStart' < 0.5 AND Alive(_target) AND driver _target == _this"]; Next script in siren.sqf _car = _this select 0; _action = _this select 2; _car removeaction _action; Copsiren = true; _car addAction ["Siren Off",{_this execvm "SirenOff.sqf"},[],53,false,true,"","Alive(_target) AND driver _target == _this"]; while {Copsiren} do { _car say3D "AlarmCar"; sleep 1.95; }; If I combine the two it doesn't work. Does anyone know how to do this? Also if I want to script it say in the init file to start with siren on, would the script below work? car action ["Siren On", car]; Share this post Link to post Share on other sites
drunken officer 18 Posted December 27, 2013 You mean like this: http://www.youtube.com/watch?v=WOIYEkUIm2E&nofeather=True ? I used 3 scripte. the first one add the lightbar. The 2. script start the lightbar animation. The i add a action menue to start the sirenes. You can block the multiple adding with a variable. Use the waitUntil command. The 3. Script add the menue to turn off, delete the action menue and create a new one. I can post you the script, when i'm back at home. Share this post Link to post Share on other sites