Cyper 18 Posted December 17, 2013 I am working with a mission which have a quite precise, pre-defined path. The group is about to seize a city through alleyways. The problem is that the AI sometimes refuse to follow my waypoints. Often it moves outside the path I have created, but the worst thing is that the teamleader AI seems to have a lot of problems to continue: it to often gets stuck for to long at one waypoint. Is there any way to force the AI to move without being disrupted, and without walking around a waypoint in circles and instead continuing? Share this post Link to post Share on other sites