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Cyper

How to I make the AI follow waypoints?

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I am working with a mission which have a quite precise, pre-defined path. The group is about to seize a city through alleyways. The problem is that the AI sometimes refuse to follow my waypoints. Often it moves outside the path I have created, but the worst thing is that the teamleader AI seems to have a lot of problems to continue: it to often gets stuck for to long at one waypoint. Is there any way to force the AI to move without being disrupted, and without walking around a waypoint in circles and instead continuing?

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