Tred 10 Posted December 14, 2013 Hi First of all please excuse my English if i spilled something wrong, it is not my intention :p I'm trying to port some of A2 vehicles to A3, i started with the Mv22 because it dose not have weapons so i collected all the necessary files like the Paa, Rvmat, RTMs and wss into one folder then changed the paths for all of them . i didn't make any modifications to the model expect the paths changing. Here is the problem : when i preview the model in O2 i get this message "No entry 'model.cfg/CfgSkeletons/Plane.skeletonInherit'." when i test it in game i get the same massage and there is no animations for rotors. here us the vehicle config //MV-22 Osprey VTOL: #define true 1 #define false 0 class CfgPatches { class CAAir2_MV22 { units[] = {"MV22"}; weapons[] = {}; requiredVersion = 0.10; }; }; class CfgVehicles { class Plane; class MV22: Plane { destrType=DestructWreck; scope = 2; side = 1; faction=BLU_F; displayName = "MV22"; vehicleClass = "Air"; model = "MV22\mv22.p3d"; picture = "MV22\DATA\picture_MV22_CA.paa"; icon="MV22\DATA\icon_MV22_CA.paa"; mapSize = 28; crew = "USMC_Soldier_Pilot"; accuracy=0.50; //insideSoundCoef = 0.75; soundGetIn[]={"MV22\DATA\MV22\close",db-10,1}; soundGetOut[]={"MV22\DATA\MV22\open",db-10,1, 40}; soundDammage[]={"MV22\DATA\MV22\int-alarm_loop", db-5, 1}; soundEngineOnInt[] = {"MV22\DATA\MV22\int_start", db-5, 1.0}; soundEngineOnExt[] = {"MV22\DATA\MV22\ext_start", db-5, 1.0, 800}; soundEngineOffInt[] = {"MV22\DATA\MV22\int_stop", db-5, 1.0}; soundEngineOffExt[] = {"MV22\DATA\MV22\ext_stop", db-5, 1.0, 800}; class Sounds /* EXTERNAL SOUNDS MV22 */ { class EngineLowOut { sound[] = {"MV22\DATA\MV22\ext_engine_low", db5, 1, 1000}; frequency = "1.0 min (rpm + 0.5)"; volume = "camPos*engineOn*(rpm factor[0.85, 0])"; }; class EngineHighOut { sound[] = {"MV22\DATA\MV22\ext_engine_hi", db5, 1, 1200}; frequency = "1"; volume = "camPos*engineOn*(rpm factor[0.55, 1.0])"; }; class ForsageOut { sound[] = {"MV22\DATA\MV22\ext_forsage", db5, 1, 1800}; frequency = "1"; volume = "camPos*engineOn*(thrust factor[0.5, 1.0])"; //cone[] = {1.14, 3.92, 2.0, 0.4}; }; class WindNoiseOut { sound[] = {"MV22\DATA\MV22\int-wind1", db-35, 0.6, 100}; frequency ="(0.1+(1.2*(speed factor[1, 100])))"; volume = "camPos*(speed factor[1, 100])"; }; /* INTERNAL SOUNDS MV22 */ class EngineLowIn { sound[] = {"MV22\DATA\MV22\int_engine_low", db0, 1.0}; frequency = "1.0 min (rpm + 0.5)"; volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))"; }; class EngineHighIn { sound[] = {"MV22\DATA\MV22\int_engine_hi", db0, 1.0}; frequency = "1"; volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))"; }; class ForsageIn { sound[] = {"MV22\DATA\MV22\int_forsage", db3, 1.1}; frequency = "1"; volume = "(1-camPos)*(engineOn*(thrust factor[0.5, 1.0]))"; }; class WindNoiseIn { sound[] = {"MV22\DATA\MV22\int-wind1", db-55, 0.6}; frequency ="(0.1+(1.2*(speed factor[1, 100])))"; volume = "(1-camPos)*(speed factor[1, 100])"; }; }; ejectSpeed[]={0,-2,0}; cabinOpening = false; gearRetracting=true; driverAction = "ChopperHeavy_R_static_H"; cargoIsCoDriver[] = {true,false}; cargoAction[] = {MV22_Cargo, Mi17_Cargo02}; driverCompartments = Compartment1; cargoCompartments[] = {Compartment2}; maxSpeed = 556; //Or 444 when cruising and 185 in helicopter mode. transportSoldier = 24; vtol = 3; supplyRadius = 8; armor = 25; damageResistance = 0.00172; weapons[]={}; magazines[]={}; selectionRotorStill = "engine_static"; selectionRotorMove = "engine_blur"; class Damage { tex[]={}; mat[]={ "mv22\data\mv22_sklo.rvmat", "mv22\data\mv22_sklo_damage.rvmat", "mv22\data\mv22_sklo_damage.rvmat", "mv22\data\mv22_sklo_in.rvmat", "mv22\data\mv22_sklo_in_damage.rvmat", "mv22\data\mv22_sklo_in_damage.rvmat", "mv22\data\mv22_01.rvmat", "mv22\data\mv22_01_damage.rvmat", "mv22\data\mv22_01_destruct.rvmat", "mv22\data\mv22_02.rvmat", "mv22\data\mv22_02_damage.rvmat", "mv22\data\mv22_02_destruct.rvmat" }; }; // TODO damage glass texture dammageHalf[]={}; dammageFull[]={}; class AnimationSources { class Door_1_1 {source = "user"; animPeriod = 0/*1*/;}; class Ramp {source = "user"; animPeriod = 0/*3*/;}; class pack_engine_1 {source = "user"; animPeriod = 0/*15*/;}; #define ENGINE_PROP_TURN(x,y) class engine_prop_##x##_##y##_turn:pack_engine_1{} ENGINE_PROP_TURN(1,1); ENGINE_PROP_TURN(1,2); ENGINE_PROP_TURN(1,3); ENGINE_PROP_TURN(2,1); ENGINE_PROP_TURN(2,2); ENGINE_PROP_TURN(2,3); #define ENGINE_PROP_CLOSE(x,y) class engine_prop_##x##_##y##_close: pack_engine_1{} ENGINE_PROP_CLOSE(1,1); ENGINE_PROP_CLOSE(1,3); ENGINE_PROP_CLOSE(2,1); ENGINE_PROP_CLOSE(2,2); class pack_engine_2: pack_engine_1{}; class turn_wing: pack_engine_1{}; }; class UserActions { /* class Packon { displayName=$STR_AM_PACK; displayNameDefault="Pack"; position=PackAction; radius=10; onlyForPlayer=true; condition="this animationphase ""pack_engine_1"" !=1"; statement="[this,1] execvm ""\ca\air2\mv22\scripts\pack.sqf"""; }; class unPack { displayName=$STR_AM_UNPACK; displayNameDefault="unPack"; position=PackAction; radius=10; onlyForPlayer=true; condition="this animationphase ""pack_engine_1"" !=0"; statement="[this,0] execvm ""\ca\air2\mv22\scripts\pack.sqf"""; }; */ }; class Reflectors { class Left { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.0; }; class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 1.0; }; }; class Library { libTextDesc = $STR_LIB_MV22; }; class MFD { borderLeft = 0.09; borderRight = 0.02; borderTop = 0.02; borderBottom = 0.1; class MFD1 { /// HUD location memory points topLeft = "HUD LH1"; topRight = "HUD PH1"; bottomLeft = "HUD LD1"; /// adjust position inside of memory points LOD borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[]={0,1,0,0.1}; // master color //font<=fontHelicopterHUD; //font<="FontConfig/HUD"; #define Pos0Center 0.27 /// common definition for all vectors projected into HUD space class Pos10Vector { type=vector; // position of 0-degree dive line pos0[]={0.5,Pos0Center}; // position of 10 degree bank and 10-degree dive (used to adjust scale) //pos10[]={2.0,Pos0Center+1.3}; pos10[]={0.5+0.9,Pos0Center+0.7}; }; class Bones{}; class Draw { alpha=0.9; //color[]={0.1,0.5,0.05}; color[]={0,1,0}; clipTL[]={0.0,0.0}; clipBR[]={1.0,1.0}; condition="on"; class Altitude { type=text; align=left; scale=1; // text size source=altitudeASL; sourceScale=1; #define SETPOS(XX,YY) {__EVAL((XX)+0.33),__EVAL((YY)+0.062)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class Altitude2 { type=text; align=left; scale=1; // text size source=altitudeAGL; sourceScale=1; #define SETPOS(XX,YY) {__EVAL((XX)+0.5),__EVAL((YY)+0.062)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class RPM { type=text; align=left; scale=1; // text size source=rpm; sourceScale=100; #define SETPOS(XX,YY) {__EVAL((XX)+0.68),__EVAL((YY)+0.2)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class RPM2 { type=text; align=left; scale=1; // text size source=rpm; sourceScale=100; #define SETPOS(XX,YY) {__EVAL((XX)+0.852),__EVAL((YY)+0.2)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class Fuel { type=text; align=left; scale=1; // text size source=fuel; sourceScale=100; #define SETPOS(XX,YY) {__EVAL((XX)+0.68),__EVAL((YY)+0.445)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class Fuel2 { type=text; align=left; scale=1; // text size source=fuel; sourceScale=100; #define SETPOS(XX,YY) {__EVAL((XX)+0.852),__EVAL((YY)+0.445)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; class Speed { type=text; align=left; scale=1; // text size source=speed; sourceScale=__EVAL(3.6/1.609344); #define SETPOS(XX,YY) {__EVAL((XX)+0.330),__EVAL((YY)+0.245)} pos[]={SETPOS(-0.05,-0.02),1}; right[]={SETPOS(-0.01,-0.02),1}; down[]={SETPOS(-0.05,0.02),1}; }; }; }; }; }; }; Here is the model.cfg class CfgSkeletons { class Plane; class MV22Skeleton: Plane { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "altB_1", "", "altR_1", "", "flapx", "", "gearx", "", "vario_3", "", "vario_1", "", "engine_3", "", "alt_3", "", "mph_3", "", "mph_1", "", "kompas_3", "", "kompas_4", "", "horizont_3", "", "wing", "", "engine_1", "wing", "rpm_1", "", "rpm_2", "", "fuel_1", "", "fuel_2", "", "engine_1_prop", "engine_1", "engine_2", "wing", "engine_2_prop", "engine_2", "engine_prop_1_1a", "engine_1_prop", "engine_prop_1_1b", "engine_prop_1_1a", "engine_prop_1_2a", "engine_1_prop", "engine_prop_1_2b", "engine_prop_1_2a", "engine_prop_1_3a", "engine_1_prop", "engine_prop_1_3b", "engine_prop_1_3a", "engine_prop_2_1a", "engine_2_prop", "engine_prop_2_1b", "engine_prop_2_1a", "engine_prop_2_2a", "engine_2_prop", "engine_prop_2_2b", "engine_prop_2_2a", "engine_prop_2_3a", "engine_2_prop", "engine_prop_2_3b", "engine_prop_2_3a", "flap_1", "wing", "flap_2", "wing", "elevator", "", "rudder_1", "", "rudder_2", "", "gear_1_1", "", "gear_2_1", "", "gear_2_2", "", "gear_1_1_damper", "gear_1_1", "gear_2_1_damper", "gear_2_1", "gear_2_2_damper", "gear_2_2", "gear_1_1_stabil", "gear_1_1_damper", "gear_2_1_stabil", "gear_2_1_damper", "gear_2_2_stabil", "gear_2_2_damper", "wheel_1_1", "gear_1_1_damper", "wheel_2_1", "gear_2_1_damper", "wheel_2_2", "gear_2_2_damper", "hatch_1_1", "", "hatch_1_2", "", "hatch_2_1", "", "hatch_2_2", "", "hatch_3_1", "", "hatch_3_2", "", "door1_top", "", "door1_bottom", "", "ramp_top", "", "ramp_bottom", "", "display_off", "" }; }; }; class Rotation; class CfgModels { class Plane; class MV22: Plane { skeletonName="MV22Skeleton"; sectionsInherit=""; sections[]= { "engine_blur", "engine_static" }; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class display_on: Rotation { type="hide"; source="rpm"; selection="display_off"; minValue=-0.5; maxValue=0.5; hidevalue=0.9; sourceAddress="clamp"; }; class IndicatorFlaps: Rotation { type="translation"; source="flap"; selection="flapx"; axis="gearx_axis"; memory=1; minValue=0.000000; maxValue=0.500000; offset0=-10.000000; offset1=0.000000; }; class IndicatorGear: Rotation { type="translation"; source="gear"; selection="gearx"; axis="gearx_axis"; memory=1; minValue=0.000000; maxValue=1.000000; offset0= 0.000000; offset1=-10.000000; }; class kompas_3: Rotation { source="direction"; selection="kompas_3"; memory=0; axis="kompas_3_axis"; minValue=-3.141593; maxValue=3.141593; angle0=0; angle1="+rad 360"; }; class kompas_4: kompas_3 { selection="kompas_4"; axis="kompas_4_axis"; angle0=0; angle1="-rad 360"; }; class HorizonDive { type="rotationX"; source="horizondive"; selection="horizont_3"; axis="horizont_3_axis"; memory=0; minValue="rad -90"; maxValue="rad 90"; angle0=-1.570796; angle1=1.570796; }; class HorizonBank { type="rotation"; source="horizonBank"; selection="horizont_3"; axis="HorizontBank_3_axis"; memory=0; minValue=-6.283190; maxValue=6.283190; angle0=-6.283185; angle1=6.283185; }; class IndicatorSpeed3: Rotation { source="speed"; selection="mph_3"; axis="alt_3_axis"; memory=1; minValue=-18.750000*600/405; maxValue=112.500000*600/405; angle0=-0.327000/1.609344; angle1=1.963495/1.609344; }; class IndicatorSpeed1: Rotation { source="speed"; selection="mph_1"; axis="mph_1_axis"; memory=1; minValue=0; maxValue=210; angle0=0; angle1=3.665000; }; class IndicatorRPM1: Rotation { source="rpm"; selection="rpm_1"; axis="rpm_1_axis"; memory=0; minValue=0; maxValue=1; angle0=0; angle1=3.665000; }; class IndicatorRPM2: IndicatorRPM1 { source="rpm"; selection="rpm_2"; axis="rpm_2_axis"; memory=0; minValue=0; maxValue=1; angle0=0; angle1=3.665000; }; class IndicatorAltRadar3: Rotation { source="altRadar"; selection="alt_3"; axis="alt_3_axis"; minValue=0.000000; maxValue=10000.000000; angle0=0.000000; angle1=4.320000; }; class IndicatorAltRadar1: IndicatorAltRadar3 { source="altRadar"; selection="altr_1"; axis="altr_1_axis"; angle0=0.000000; angle1=3.665000; }; class IndicatorAltBaro1: Rotation { source="altBaro"; selection="altb_1"; axis="altb_1_axis"; minValue=0.000000; maxValue=10000.000000; angle0=0.000000; angle1=3.665000; }; class IndicatorVertSpeed3: Rotation { source="vertSpeed"; selection="vario_3"; axis="vario_3_axis"; memory=0; minValue=-60.000000; maxValue=60.000000; angle0=0.506000; angle1=-0.506000; }; class IndicatorVertSpeed1: IndicatorVertSpeed3 { selection="vario_1"; axis="vario_1_axis"; memory=0; minValue=-60.000000; maxValue=60.000000; angle0=2.268928; angle1=-2.268928; }; class IndicatorFuel1: Rotation { source="fuel"; selection="fuel_1"; axis="fuel_1_axis"; memory=0; minValue=0; maxValue=1; angle0=0; angle1=3.665000; }; class IndicatorFuel2: IndicatorFuel1 { selection="fuel_2"; axis="fuel_2_axis"; }; class Flap_1: Rotation { source="flap"; selection="flap_1"; axis="flap_1_axis"; angle1="rad 75"; }; class Flap_2: Flap_1 { selection="flap_2"; axis="flap_2_axis"; angle1="rad -75"; }; class ElevatorFL: Rotation { source="elevator"; selection="elevator"; axis="elevator_axis"; minValue=-1; maxValue=1; angle0="rad -14"; angle1="rad 14"; }; class RudderL: Rotation { source="rudder"; selection="rudder_1"; axis="rudder_1_axis"; minValue=-1; maxValue=1; angle0="rad 22.9"; angle1="rad -22.9"; }; class RudderR: RudderL { selection="rudder_2"; axis="rudder_2_axis"; }; class Engine_1: Rotation { source="thrustVector"; selection="engine_1"; axis="engine_1_axis"; minValue=0.000000; maxValue=1.00000; angle1=0.000000; angle0=1.570796; }; class Engine_2: Engine_1 { selection="engine_2"; axis="engine_2_axis"; angle1=0.000000; angle0=-1.570796; }; class Engine_3: Engine_1 { source="thrustVector"; selection="engine_3"; axis="engine_3_axis"; angle1=1.570796; }; class Rotor_1: Rotation { source="rotor"; selection="engine_1_prop"; axis="engine_1_prop_axis"; angle1="rad -360"; }; class Rotor_2: Rotor_1 { selection="engine_2_prop"; axis="engine_2_prop_axis"; angle1="rad 360"; }; class Gear_1_1_Steering { type="rotationY"; source="rudder"; selection="gear_1_1"; axis="gear_1_1_steering_axis"; memory=1; minValue=-9; maxValue=9; angle0="rad -45"; angle1="rad +45"; }; class Gear_1_1: Rotation { source="gear"; selection="gear_1_1"; axis="gear_1_1_axis"; maxValue=0.700000; angle1="rad -90"; }; class Gear_2_1: Gear_1_1 { selection="gear_2_1"; axis="gear_2_1_axis"; minValue=0.200000; maxValue=0.800000; }; class Gear_2_2: Gear_2_1 { selection="gear_2_2"; axis="gear_2_2_axis"; angle1="rad 90"; }; class Gear_1_1_Damper { type="translation"; source="altRadar"; selection="gear_1_1_damper"; axis="gear_2_1_damper_axis"; memory=1; /*minValue=4.300000; maxValue=4.500000;*/ maxValue=0.300000; minValue=0.000000; angle0=-0.500000; angle1=0; offset0=-0.500000; offset1=0; }; class Gear_2_1_Damper: Gear_1_1_Damper { selection="gear_2_1_damper"; //maxValue=4.600000; angle0=-1.500000; offset0=-1.500000; }; class Gear_2_2_Damper: Gear_2_1_Damper { selection="gear_2_2_damper"; }; class Gear_1_1_Stabil: Gear_1_1_Damper { type="rotation"; selection="gear_1_1_stabil"; axis="gear_1_1_stabil_axis"; angle0=0; angle1="rad -20"; }; class Gear_2_1_Stabil: Gear_2_1_Damper { type="rotation"; selection="gear_2_1_stabil"; axis="gear_2_1_stabil_axis"; angle0=0; angle1="rad -20"; }; class Gear_2_2_Stabil: Gear_2_1_Stabil { selection="gear_2_2_stabil"; }; class Wheel_1_1 { type="rotationX"; source="wheel"; selection="wheel_1_1"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -180"; }; class Wheel_2_1: Wheel_1_1 { selection="wheel_2_1"; axis="wheel_2_1_axis"; angle1="rad -160"; }; class Wheel_2_2: Wheel_2_1 { selection="wheel_2_2"; axis="wheel_2_2_axis"; }; class Hatch_1_1: Rotation { source="gear"; selection="hatch_1_1"; axis="hatch_1_1_axis"; minValue=0.700000; maxValue=1; angle0="rad 90"; angle1=0; }; class Hatch_1_2: Hatch_1_1 { selection="hatch_1_2"; axis="hatch_1_2_axis"; angle0="rad -90"; }; class Hatch_2_1: Hatch_1_1 { sourceAddress="mirror"; selection="hatch_2_1"; axis="hatch_2_1_axis"; minValue=0; maxValue=0.500000; angle0=0; angle1="rad 90"; }; class Hatch_2_2: Hatch_2_1 { selection="hatch_2_2"; axis="hatch_2_2_axis"; angle1="rad -90"; }; class Hatch_3_1: Hatch_1_1 { selection="hatch_3_1"; axis="hatch_3_1_axis"; angle0=-1.570796; angle1=0.000000; }; class Hatch_3_2: Hatch_3_1 { selection="hatch_3_2"; axis="hatch_3_2_axis"; angle0="rad 90"; }; class door1_top: Rotation { type="rotation"; source="door_1_1"; selection="door1_top"; axis="door1_top_axis"; angle1=1.221730; }; class door1_bottom: Rotation { type="rotation"; source="door_1_1"; selection="door1_bottom"; axis="door1_bottom_axis"; minValue=0.200000; angle1=-2.356194; }; class ramp_bottom: Rotation { type="rotation"; source="ramp"; selection="ramp_bottom"; axis="ramp_bottom_axis"; minValue=0.200000; angle1=-0.698132; }; class ramp_top: Rotation { type="rotation"; source="ramp"; selection="ramp_top"; axis="ramp_top_axis"; minValue=0.200000; angle1=0.436332; }; // packing animations class pack_engine_1: Rotation { type="rotation"; source="pack_engine_1"; selection="engine_1"; axis="engine_1_axis"; minValue=0.200000; maxValue=0.400000; angle1=90*3.141562653/180; }; class pack_engine_2: pack_engine_1 { type="rotation"; selection="engine_2"; source="pack_engine_2"; axis="engine_2_axis"; angle1=-90*3.141562653/180; }; class turn_wing: pack_engine_1 { type="rotation"; source="turn_wing"; selection="wing"; axis="wing_axis"; minValue=0.400000; maxValue=1.00000; angle1=90*3.141562653/180; }; #define ENGINE_PROP_TURN(x,y) class engine_prop_##x##_##y##_turn: Rotation\ {\ type="rotation";\ source=engine_prop_##x##_##y##_turn;\ selection=engine_prop_##x##_##y##a;\ axis=axis_prop_##x##_##y##;\ minValue=0.000000;\ maxValue=0.100000;\ angle1=66.6 *3.141562653/180;\ } ENGINE_PROP_TURN(1,1); ENGINE_PROP_TURN(1,2); ENGINE_PROP_TURN(1,3); ENGINE_PROP_TURN(2,1); ENGINE_PROP_TURN(2,2); ENGINE_PROP_TURN(2,3); #define ENGINE_PROP_CLOSE(x,y) class engine_prop_##x##_##y##_close: Rotation\ {\ type="rotation";\ source=engine_prop_##x##_##y##_close;\ selection=engine_prop_##x##_##y##b;\ axis=engine_prop_##x##_##y##_axis;\ minValue=0.100000;\ maxValue=0.200000;\ angle1=125*3.141562653/180; \ }; ENGINE_PROP_CLOSE(1,1); ENGINE_PROP_CLOSE(1,3); ENGINE_PROP_CLOSE(2,1); ENGINE_PROP_CLOSE(2,2); }; }; }; Note: there is no changes in the model.cfg I tried port another vechel "UH-1Y" and i still get the same problem the helicopter spawn folded and there is not rotor animation :( If anyone knows how to fix this i would appreciated it Thanks Share this post Link to post Share on other sites
Tred 10 Posted December 16, 2013 Fixed it by writing the model.cfg all over again. Share this post Link to post Share on other sites