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wok

Setting animation speed/time range in O2

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I have managed to use kiory's tutorial to get his sample animation from 3ds max into the game. Now I am trying to do my own stuff, I have a 750 frames animation in 3dsmax that I am trying to get into the game. The problem is that in the game, the animation plays extremely fast, like 1 or 2 seconds, and I want it to be around 10-15 seconds. I can control the speed in buldozer with the [ ] keys, but no idea how I set the speed for the in-game animation. I tried both autotime and autotime 1.0 in Oxygen2, both give the same super fast animation result in-game, and if I dont use autotime the animation wont work, the player just stays for a second in the T-pose and then goes back to normal. I tried playing around with the "time range" option but I don't know what it does or how to use it, it didn't do much. I would post the files but I have other problems with the animation like the mesh getting messed up or the pelvis not moving at all (which doesn't happen on 3dsmax), but I want to solve this issue first before moving into that.

How do I set the speed/time range of the animation that will be played in the game?

---------- Post added at 01:41 ---------- Previous post was at 01:27 ----------

Oh f@#k me!, I spent like one hour trying to set this on Oxygen2, didn't think about looking at the config file. Let's blame tunnel vision so I don't feel so dumb. Sorry for this thread, if a mod wants to remove it, go ahead.

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How do I set the speed/time range of the animation that will be played in the game?

---------- Post added at 01:41 ---------- Previous post was at 01:27 ----------

Oh f@#k me!, I spent like one hour trying to set this on Oxygen2, didn't think about looking at the config file. Let's blame tunnel vision so I don't feel so dumb. Sorry for this thread, if a mod wants to remove it, go ahead.

It often makes more sense to at least post the changes you had to make to get it to work as eventually someone will come searching for the answer.

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