abs 2 Posted November 21, 2013 Hi all, I'm trying to test out an RVMAT's emissive properties at night, and setting the environment editor time seems to make buldozer flash like it's at a rave. Can anyone else confirm that this happens to them? Please try this method below. !!Please do not do this if you have epilepsy!! - Copy this RVMAT: ambient[]={0.85000002,0.44,0.039999999,1}; diffuse[]={0.85000002,0.44,0.039999999,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={85,44,4,1}; specular[]={0.85100001,0.44299999,0.043000001,1}; specularPower=96; PixelShaderID="Normal"; VertexShaderID="Basic"; - Create a square and apply the material to it. - Run buldozer - While in buldozer, alt-tab to o2 - Click the buldozer button again, and select Environment Editor - Make the time night time (1am? Whatever.) - Alt-tab back to buldozer. So...am I the only one who gets buldozer strobing? Please advise. Abs Share this post Link to post Share on other sites
abs 2 Posted November 26, 2013 Sorry to bump this, but can no one else give this a try and report the results? Abs Share this post Link to post Share on other sites
luki 53 Posted November 26, 2013 (edited) Same here, lsd party. I guess its a3 buldozer, old or new o2 doesent matter. But happens too when i just set the time to night in env editor without loading anything. Edited November 26, 2013 by Atsche Share this post Link to post Share on other sites
abs 2 Posted November 26, 2013 Thanks man. I'm glad to know that I'm not the only one having this issue. Sure hope the BI Devs fix this, as it makes my eyes want to explode. Abs Share this post Link to post Share on other sites
Barotall 10 Posted May 28, 2014 i know the fix... when you load Buldozer alt-tab go to the env editor select the time you want... time in a name in the black box ( Make sure you unslick the start up one ) and then click save then alt-tab back into Buldozer it should be night with out the flashing... Share this post Link to post Share on other sites