drtazs 10 Posted November 20, 2013 (edited) { if (isPlayer _x) then { _date = date; _hour = (_date select 3) + 2; _date set [3,_hour]; _date set [4,35]; // --- new minute (35) cuttext ["","black out"]; 1 fadesound 0; sleep 1; _showtime = [ date, // --- Start time _date, // --- End time 95 // --- Counter speed ] call bis_fnc_showTime; setdate _date; 2 fadesound 1; sleep 2; _showtime cuttext ["","black in"]; cuttext ["","black in"]; }; } foreach ( if ismultiplayer then {playableunits} else {switchableunits} ); why this is not work on all clients Edited November 21, 2013 by drtazs Share this post Link to post Share on other sites