pipyn1970 19 Posted November 5, 2013 Hi guys Everytime ive called in the cas support using the module im finding that even thou the helicopter is ok at hitting vehicles, its almost crap at hitting infantry. Does anyone know of a better way of calling in cas onto infantry? As my battles are rolling ones i cant pre plan where my fire fights will be. I was thinking of not using the module but instead having a chopper on radio standby or something, calling it to the players pos? It would be nice if the chopper could come to us, be told where to go by player maybe, call targets he see's to the player, engages only targets the player tells him to, flys back to base when the player releases him. Im thinking its not possible without joining & unjoing a players group, even thou i yhink i no how to join a unit to the player, ive not lernt how to un join them yet! Is all that even possible guys? Any advice of help on making this simplified in the editor would be fantastic please Many many thanks in advance Share this post Link to post Share on other sites
barbolani 198 Posted November 5, 2013 The easiest easiest way is to make the chopper join your group. Place a heli, call it heli, ungrouped, wherever. Place the player Place a trigger, activation radio alpha, repeatedly, on activation filed: [heli] join player This will make the heli join you and you may give it orders. Now to unjoin: Place a game logic wherever you want the base is supposed to be, call it mybase. Another trigger, activation radio bravo, repeatedly, on activation [heli] join grpNull; heli doMove (position mybase) Now ingame, when you call Radio Alpha 0-0-1, the heli joins you wherever it is. Radio Bravo 0-0-2 the heli leaves the group and moves to base. There are 1.000 ways to do this, and sure mine is not the finest, but should work. Share this post Link to post Share on other sites
pipyn1970 19 Posted November 5, 2013 Thank you very very much mate, Is the trigger size set to 0 or is it better to have it to cover the whole ao for that mission? Thanks once again Share this post Link to post Share on other sites
barbolani 198 Posted November 5, 2013 Nah, radio triggers don't need size. Share this post Link to post Share on other sites
pipyn1970 19 Posted November 5, 2013 Thanks a million mate Share this post Link to post Share on other sites
barbolani 198 Posted November 5, 2013 Just another idea: Close to the enemies, in a good position, create a inf unit, leader of the heli, deleteweapons, setcaptive, allowdamage false, and, most important, hideobject. Dirty trick, but will order the heli to attack the inf, the player won't notice him (unless is very close, because he will hear the unit giving orders). Share this post Link to post Share on other sites