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Mangled

[TVT/Coop] - Cache_Hunt

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[TVT/Coop] Cache_Hunt

ch2.jpg

Based on the original alpha version Fock[ers] cache hunt, this version has been modified to work on Altis. The object of the mission is for both teams to seek and destroy the cache. The cache is randomly generated and placed on the map; Either hidden in a house, on the balcony or in the yard. Could be a challenge at times to find the cache as they are well hidden. The mission features smart AI which will thoroughly check every house and corner within the zone. AI could be disabled or enabled along with recruiting AI. To add to the fun, this mission can easily be turned into a Cooperative gameplay where players join alliances and fight the AI. They could be just as competitive and will definitely show no mercy.

There are a few significant changes as well which include:

Update to v6.5 - 19/11/2013

-Cleaned up scripts

-Removed stealth-stick's "explosive to vehicle"

-Added vehicle unlocks

-Some minor tweaks

Update to v6.2 - 10/11/2013

-Added Ranks!

-Updated VAS with 2.1 hotfix

-Added new sounds

-Many other tweaks

Update to v6.1 - 06/11/2013

-Updated VAS to v2.1

-Updated vehicle respawn script

-Added briefing and tasks

-Increased vehicle respawn time on Sm_Cache_Hunt

Update to v6 - 04/11/2013

-Updated =BTC= Revive to v0.95

-Added FOBS by ei8ght

-Fixed HALO bug :: will now be available when helos respawn on Lg_Cache_Hunt

Update to v5.9 - 02/11/2013

-Added option to restrict 3rd person view for infantry only

-Cleaned up init and removed functions

-Fixed "airstrike" respawn bug for spotters on Lg_Cache_Hunt :: Spotters will now have the option to call for air strike after respawn

-Located bug: HALO option will not be available when helos respawn

Update to v5.8 - 29/10/2013

-Added mod support for ACRE

-Added parameter option to enable/disable ACRE

Update to v5.7 - 28/10/2013

-Fixed Recruiting/Group HUD

-Added civilian traffic parameter to Lg_Cache_Hunt

-Added Stealthstick's "Explosive-To-Vehicle" Script

-Updated markers

Update to v5.6 - 27/10/2013

-Added TAW view distance script

-Added parameter to disable/enable ambient civilians on Lg_Cache_Hunt

-Fixed JW Custom Air Support respawn bug for spotter class on Lg_Cache_Hunt

-Increased vehicle respawn to 2 minutes for ground vehicles, 3 minutes for transport helos and 5 mins for attack helos on Lg_Cache_Hunt

-Added VAS to MHQ on Lg_Cache_Hunt

Update to v5.5 - 26/10/2013

-Added new parameter options to Sm_Cache_Hunt to enable/disable civilian casualties

-Modified timelimit parameter

-Added flip vehicle option to players

-Added HALO jump option to helicopters on Lg_Cache_Hunt

Update to v5.4 - 25/10/2013

-Fixed restriction zones

-Added support vehicles to Lg_Cache_Hunt

-Tweaked AI

-Removed HUD for countdown clock

Update to v5.3 - 21/10/2013

-Fixed intro bug that prevented mission to work on dedicated servers

-Added two spotter and sniper classes to each faction on Lg_Cache_Hunt

Update to v5.2

-Increased player limit to 32 on Sm_Cache_Hunt

-Added artillery "Close Air Support Field System by JW Custom" Script to Lg_Cache_Hunt :: Only the spotter can call artillery

-Fixed =BTC= Logistics script error

-Removed broken functions Restzones and =BTC= Tk punishment

Update to v5.1

-Fixed Timelimit function

-Increased weapon area size marker for Lg_Cache_Hunt

-Fixed score HUD

-Changed description

Update v5.0

A new mission available for 60 players. Lrg_Cache_Hunt_v5

-Includes all 3 factions West, East and Independent

-60 player support

-Classic gameplay with Independent now defending the caches

-Included timelimit function :: Independent faction will win the round if the objective is not completed by East and West factions within the specified time

-Forward operating bases for Independent faction across the zone area

-Fixed intro

-Added MAD ambient civilian script

-Added more vehicles (balanced between each faction)

-Added =BTC= Logistics :: Players can now hitch vehicles and drop-rope via helicopters

Updated Sm_Cache_hunt_v5

-Fixed intro

-Fixed restricted zones

-Added timelimit function

Hotfix to v4.6

-Fixed intro

-Fixed ai ratio

Update to v4.5

-Updated AI Recruiting script to [FOCK] AI Recruit - Cheap and cheer full :: Player grouping now available

-Added =BTC= TK punishment script

-Added civilian death counter script :: Game will end after 4 civilian casualties from either side

-Re-organized parameters and the array

-Updated description

Update to v4.0

-Added ambient life

-Fixed respawn

Update to v3.9

-Fixed restriction zones

Update to v3.8

-Added =BTC= Revive

-AI unit classes removed (more likely to spawn explosive specialist)

-Added Radio chatter ambience

-Mobile respawn available

Current Version v3.6

-Fixed Intro Briefing Screen

-Fixed Intro Music

Current version v3.5

-Added Weather forecast parameter

-Added Intro Briefing

-Added Intro music

-"Time of Day" parameter

-Zone size increased

-Updated vehicle respawn script

-Updated VAS script

-Removed old functions ::now playable on Altis

-Added more vehicles

In development:

-Rank Option

Features:

-Close Air Support by JW Custom - Spotter class can now call artillery

-=BTC= Logistics - Mobile transports can be airlifted and helicopters have drop rope feature

-=BTC= Revive

-MAD Ambient civilians

-FOCK Easy Recruiting and Grouping

-VAS - Virtual Armory

-=ATM= Airdrop - HALO jump option available from helicopters

-TAW View Distance script

-Added Stealthstick's "Explosive-To-Vehicle" Script

-ACRE "Advanced Combat Radio Environment"

-FOBS by ei8ght

-Ranks

Known bugs:

-HUD needs adjustments

-Located bug: HALO option will not be available when helos respawn

-=BTC=Revive contains some broken functions but works ok

Latest build v6.5 - Includes 2 missions "TVT32_Sm_Cache_Hunt" and "TVT60_Lg_Cache_Hunt"

>>Download<<

Mirror - Armaholic (May not be up to date)

Thanks to Mikie Boy and his team who made this possible!

Edited by Mangled

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Update to v5.1

-Fixed Timelimit function

-Increased weapon area size marker for Lg_Cache_Hunt

-Fixed score HUD

-Changed description

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Hello,

I like the concept of your mission, but please correct this permanent script error:

Editing your missions with the showsripterrors param should help you to avoid this type of errors :)

e4e908e1-7846-4081-bdcc-798ea8d244fe.jpg

Can you add an option to remove remove the compass gui ?

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Hello,

I like the concept of your mission, but please correct this permanent script error:

Editing your missions with the showsripterrors param should help you to avoid this type of errors :)

http://tof.canardpc.com/preview2/e4e908e1-7846-4081-bdcc-798ea8d244fe.jpg

Can you add an option to remove remove the compass gui ?

Thank you for catching that! I will update that on the next version.

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Update to v5.2

-Increased player limit to 32 on Sm_Cache_Hunt

-Added artillery "Close Air Support Field System by JW Custom" Script to Lg_Cache_Hunt :: Only the spotter can call artillery

-Fixed =BTC= Logistics script error

-Removed broken functions Restzones and =BTC= Tk punishment

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Update to v5.3

-Fixed intro bug that prevented mission to work on dedicated servers

-Added two spotter and sniper classes to each faction on Lg_Cache_Hunt

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Update to v5.4 - 25/10/2013

-Fixed restriction zones

-Added support vehicles to Lg_Cache_Hunt

-Tweaked AI

-Removed HUD for countdown clock

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Update to v5.5 - 26/10/2013

-Added new parameter options to Sm_Cache_Hunt to enable/disable civilian casualties

-Modified timelimit parameter

-Added flip vehicle option to players

-Added HALO jump option from helicopters on Lg_Cache_Hunt

Edited by Mangled

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Update to v5.6 - 27/10/2013

-Added TAW view distance script

-Added parameter to disable/enable ambient civilians on Lg_Cache_Hunt

-Fixed JW Custom Air Support respawn bug for spotter class on Lg_Cache_Hunt

-Increased vehicle respawn to 2 minutes for ground vehicles, 3 minutes for transport helos and 5 mins for attack helos on Lg_Cache_Hunt

-Added VAS to MHQ on Lg_Cache_Hunt

Edited by Mangled

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Update to v5.7 - 28/10/2013

-Fixed Recruiting/Group HUD

-Added civilian traffic parameter to Lg_Cache_Hunt

-Added Stealthstick's "Explosive-To-Vehicle" Script

-Updated markers

Edited by Mangled

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Update to v5.8 - 29/10/2013

-Added mod support for ACRE

-Added parameter option to enable/disable ACRE

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Update to v5.9 - 02/11/2013

-Added option to restrict 3rd person view for infantry only

-Cleaned up init and removed functions

-Fixed "airstrike" respawn bug for spotters on Lg_Cache_Hunt :: Spotters will now have the option to call for air strike after respawn

-Located bug: HALO option will not be available when helos respawn

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Update to v6 - 04/11/2013

-Updated =BTC= Revive to v0.95

-Added FOBS by ei8ght

-Fixed HALO bug :: will now be available when helos respawn on Lg_Cache_Hunt

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Update to v6.1 - 06/11/2013

-Updated VAS to v2.1

-Updated vehicle respawn script

-Added briefing and tasks

-Increased vehicle respawn time on Sm_Cache_Hunt

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Update to v6.2 - 10/11/2013

-Added Ranks!

-Updated VAS with 2.1 hotfix

-Added new sounds

-Many other tweaks

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Update to v6.5 - 19/11/2013

-Cleaned up scripts

-Removed stealth-stick's "explosive to vehicle"

-Added vehicle unlocks

-Some minor tweaks

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