happystar 10 Posted October 17, 2013 i can only use "aiDispersionCoefY,and aiDispersionCoefY"to make AI have low accuracy,but it is not obvious.maby you have some good ways to acheived it Share this post Link to post Share on other sites
surfer 42 Posted October 17, 2013 Have you tried to put these into the AI's init field: this setSkill [""aimingaccuracy"", 0.1]; this setSkill [""aimingshake"", 0.1]; this setSkill [""aimingspeed"", 0.3]; this setSkill [""spotdistance"", 0.1]; this setSkill [""spottime"", 0.3]; Share this post Link to post Share on other sites
-Coulum- 35 Posted October 17, 2013 or {_x setskill ["aimingaccuracy",0.15];} foreach allunits; In the init.sqf of your mission, if you want all units on the map to have the same skills. If you want a particular group to have a particular accuracy: {_x setskill ["aimingaccuracy",0.15];} foreach units group GROUPLEADERNAME; also in the mission init.sqf, were GROUPLEADERNAME is replaced by, you guessed it, the name of the group leader. I find that change in accuracy isn't all that noticeable until you get down to at least 0.3 or lower. Share this post Link to post Share on other sites