BlackQwar 10 Posted October 14, 2013 Hello, I need help and I do not know where to get it. I have googled solution for several hours and I still can not figure it out. The sad thing is it is very simple issue. I need trigger which will fire when all alive player units from ressistance side are withing this trigger. Basically: {isPlayer _x && side _x == resistance thislist} == {isPlayer _x && side _x == resistance} But it does not work :( Can you help me please? Regards Share this post Link to post Share on other sites
shuko 59 Posted October 14, 2013 {isPlayer _x && side _x == resistance && _x in thislist} count playableunits == {isPlayer _x && side _x == resistance} count playableunits You can remove the side checks if you can use the side setting on the trigger itself. Share this post Link to post Share on other sites
BlackQwar 10 Posted October 14, 2013 {isPlayer _x && side _x == resistance && _x in thislist} count playableunits == {isPlayer _x && side _x == resistance} count playableunits Works like a charm. Thank you a lot mate! Alternative I use for my mission: {isPlayer _x && side _x == resistance } count thislist == {isPlayer _x && side _x == resistance} count allUnits; Share this post Link to post Share on other sites