Fux911 10 Posted October 13, 2013 Hello to all pro coders and scripters ! I am thinking about a small money system for my mission. Maybe some of you could help me with this. I want to create a mercenary mission. Therefor you need money. My intention is as follows: You start with x amount of money. I DONT want that you get money regularly like in stratis life. I want to get money ONLY when killing a unit. Maybe BLUFOR infantry you get X $, CSAT infantry X $, mechanized X $ and so on. Then when you kill some of the previously mentioned units you will have that on your bank account and NOT directly in your pocket. Then I want to have a cash machine or banker where you can get your money. And finally I want to have a dealer who you sells weapons and other equipment. Is that too hard to handle or could you help me with this ? Big thanks in advance ! Share this post Link to post Share on other sites
kylania 568 Posted October 13, 2013 Look into getVariable, setVariable and "killed" addEventHandler Share this post Link to post Share on other sites
Fux911 10 Posted October 13, 2013 (edited) Well thank you ! I dont have any idea on how to use them... :( In real life I am a flight instructor for helicopters. Now it would be like that: You ask: How do helicopters fly ? I say: there is a cyclic stick, collective pitch and tailrotor pedals. And now you can fly dont you ? Edited October 13, 2013 by Fux911 Share this post Link to post Share on other sites