PECAN 10 Posted October 11, 2013 I have an Island Life server mission that I uploaded alongside the mod and when I look at the server on the browser, it is there with the title I defined, but it doesnt give a mission name. When I join the server, it just says "Wait for Host" Here is the Server.CFG: // Password for private servers. Uncomment this if you wish to run a private server // password = ""; /* * Password to protect admin access * type: #login mypassword * in ingame client chatbox to login as admin * type: #missions * in ingame client chatbox to display the mission list */ passwordAdmin = "REMOVED"; // The name of the server that shall be displayed in the public server list hostname="ResurgenceGaming Island Life | NoLagg | STAT SAVE | Emita | HiFPS"; /* * Message of the day. It can be several lines, separated by comma * empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "Welcome to REMOVED", "Visit our website:REMOVED", "Please be sure to donate to get more perks and your own TS Channel!" }; // Time interval (in seconds) between each message of the day motdInterval=50; /* * 25% or more players need to vote for mission to become effective * set to 1.5 to turn off missions voting */ voteThreshold=0.25; /* * Maximum amount of server slots * server will always display 64 slots if maxPlayers is >64 and server is empty */ maxPlayers=40; /* * Gamespy reporting url for public server list inclusion * use 127.0.0.1 for LAN server */ reportingIP="REMOVED"; /* * If specified player connects/disconnects and player id are written to file. * log file is persistant and appends data on server restart. */ logfile="REMOVED"; /* * Specifies the mission rotation and related difficulty settings. * leave blank i.e class Missions {}; * to enable player's selection from mission list & difficulty settings * (voted on if no admin logged in) */ class Missions { }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=0; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=0; // If set to 1, Voice over Net will not be available disableVoN=0; /* * Quality from 1 to 10 * refer to: * REMOVED * for codec info. 7 is the best. */ vonCodecQuality=7; /* * Set the timestamp format used on each report line in server-side RPT file. * possible values are: * none (default), short & full */ timeStampFormat=full; /* * Enables persistent battlefield * dependent on the mission specifiying persistence, otherwise has no effect. * missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=0; /* * Enables signature verification for addons * this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=0; /* * Enables BattlEye. * You can find more information on BattlEye at * BattlEye also has rcon support that you can enable by adding a line like this to * Expansion/BattlEye/beserver.cfg: * * RConPassword yourpassword * */ BattlEye=1; // Signature timeout fix regularcheck="{}"; // See ArmA Biki for additional signature commands // EOF Share this post Link to post Share on other sites