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Server mission wont load

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I have an Island Life server mission that I uploaded alongside the mod and when I look at the server on the browser, it is there with the title I defined, but it doesnt give a mission name. When I join the server, it just says "Wait for Host"

Here is the Server.CFG:

// Password for private servers. Uncomment this if you wish to run a private server

// password = "";

/*

* Password to protect admin access

* type: #login mypassword

* in ingame client chatbox to login as admin

* type: #missions

* in ingame client chatbox to display the mission list

*/

passwordAdmin = "REMOVED";

// The name of the server that shall be displayed in the public server list

hostname="ResurgenceGaming Island Life | NoLagg | STAT SAVE | Emita | HiFPS";

/*

* Message of the day. It can be several lines, separated by comma

* empty messages "" will not be displayed at all but are only for increasing the interval

*/

motd[]=

{

"Welcome to REMOVED",

"Visit our website:REMOVED",

"Please be sure to donate to get more perks and your own TS Channel!"

};

// Time interval (in seconds) between each message of the day

motdInterval=50;

/*

* 25% or more players need to vote for mission to become effective

* set to 1.5 to turn off missions voting

*/

voteThreshold=0.25;

/*

* Maximum amount of server slots

* server will always display 64 slots if maxPlayers is >64 and server is empty

*/

maxPlayers=40;

/*

* Gamespy reporting url for public server list inclusion

* use 127.0.0.1 for LAN server

*/

reportingIP="REMOVED";

/*

* If specified player connects/disconnects and player id are written to file.

* log file is persistant and appends data on server restart.

*/

logfile="REMOVED";

/*

* Specifies the mission rotation and related difficulty settings.

* leave blank i.e class Missions {};

* to enable player's selection from mission list & difficulty settings

* (voted on if no admin logged in)

*/

class Missions

{

};

// If class missions is blank start voting when 1 players connect.

voteMissionPlayers=0;

// Do not allow players with duplicate ids to connect

kickduplicate=1;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.

equalModRequired=0;

// If set to 1, Voice over Net will not be available

disableVoN=0;

/*

* Quality from 1 to 10

* refer to:

* REMOVED

* for codec info. 7 is the best.

*/

vonCodecQuality=7;

/*

* Set the timestamp format used on each report line in server-side RPT file.

* possible values are:

* none (default), short & full

*/

timeStampFormat=full;

/*

* Enables persistent battlefield

* dependent on the mission specifiying persistence, otherwise has no effect.

* missions must contain either instant respawn or base respawn options located in the missions description.ext file

*/

persistent=0;

/*

* Enables signature verification for addons

* this will prevent pbo hacks by only allowing pbos that pass servers public key checks

*/

verifySignatures=0;

/*

* Enables BattlEye.

* You can find more information on BattlEye at

* BattlEye also has rcon support that you can enable by adding a line like this to

* Expansion/BattlEye/beserver.cfg:

*

* RConPassword yourpassword

*

*/

BattlEye=1;

// Signature timeout fix

regularcheck="{}";

// See ArmA Biki for additional signature commands

// EOF

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