bvrettski 10 Posted October 1, 2013 Is there a way to move a trigger by giving them waypoints? or move a null (empty) object around with waypoints with a trigger attached? Share this post Link to post Share on other sites
kylania 568 Posted October 1, 2013 triggerName attachTo [whatever, [0,0,0]]; Share this post Link to post Share on other sites
bvrettski 10 Posted October 1, 2013 Thanks....but no way to do this via the editor. I'm a complete novice at making missions and definitely not a coder..yet. Share this post Link to post Share on other sites
kylania 568 Posted October 1, 2013 No worries! This will attach the trigger to the object so it "follows" it around. Paste this into the init field of the unit in the editor: triggerName attachTo [this, [0,0,0]]; Then open the trigger in question, and type this into it's Name: field: triggerName Scripting in the editor, tada! :) Don't be afraid of it, it can do great things. Share this post Link to post Share on other sites