vostov 10 Posted September 21, 2013 { if((side _x == independent)) then { _x unassignItem "NVGoggles"; _x removeItem "NVGoggles"; }; } foreach (allUnits); I'd attach it to a waypoint or put it on a countdown or even a radio trigger. Now it doesn't seem to work. Any ideas? Share this post Link to post Share on other sites
kylania 567 Posted September 21, 2013 Classnames were changed for dress up reasons: { if(side _x == independent) then { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; }; } foreach (allUnits); { if(side _x == opfor) then { _x unassignItem "NVGoggles_OPFOR"; _x removeItem "NVGoggles_OPFOR"; }; } foreach (allUnits); { if(side _x == blufor) then { _x unassignItem "NVGoggles"; _x removeItem "NVGoggles"; }; } foreach (allUnits); Once the next stable patch hits though you'll be able to just do: _x unlinkItem "NVGoggles_INDEP"; or even _x removeWeapon "NVGoggles_INDEP"; Just to keep the confusion level high. Share this post Link to post Share on other sites
vostov 10 Posted September 22, 2013 Thanks again as usual. You seem to be the person most likely to reply. I even thought about directing the question towards you by name, lol. Share this post Link to post Share on other sites