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Monkey_Man

Objectives and markers

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Anyway you can add objectives during playing the mission?

also anyway to add markers during the mission aswell?

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you can "add" new objectives to a mission by setting them up beforehand.

have them set to "objective" objStatus "hidden" before mission start (in init.sqs is a good place)

then when you want to activate them do "objective" objStatus "active"

for markers, put an empty type marker down on the map like a regular marker.

when you want the marker to appear change the marker type.

"marker" setMarkerType "flag"

there are several different marker types listed in the comref.

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