Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
kmackinley

Task creation and updating.

Recommended Posts

Hello,

I created a mission in the alpha/beta that worked fine with the briefing.sqf and init.sqf method of creating tasks which automatically found the marker position on screen and showed the objective.

I've tried this same exact method now, on live, and it does not work. Ive created the briefing.html etc., but no tasks get created and no markers show on screen.

Did this method of task creation get axed? I realize now that there are task modules, and I have tried that and they work for the first task. After the first task is completed, it will create a new task and assign it, but will not show the objective OR the task itself on the map.

Seems like making a task is way too much of a task in itself. What gives? Any insight?

I just want to create simple tasks of either killing an OPFOR or moving to a position which will both, when completed, move on to the next task.

Share this post


Link to post
Share on other sites

I think its silly to have a task module and then have to resort to coding for anything to work.

Is this a known issue?

Share this post


Link to post
Share on other sites

You can use the task modules all you want. They work just fine when properly used. They also have nothing to do with briefing.sqf or init.sqf which you said you were using however.

We still don't know what your particular issue is though since you haven't shown us how you're doing things. So please post your mission or at least details about how you've done things, then we'll be able to assist better or figure out what's not working for you.

Share this post


Link to post
Share on other sites

EDIT: gave the last waypoint only the triggeractivated command and it worked. Will test further. Did this on my other mission and it didn't work.

Edited by kmackinley

Share this post


Link to post
Share on other sites

The third waypoint is synchronized with the trigger at the third waypoint instead of the trigger from the second waypoint, so it won't be created until that last trigger is activated.

Fix the synchronizations and it works how you expected. Unsynch the last trigger. Resynch it with the Completed module at the end and the trigger at the 2nd location. Then synchronize the completed module with the create module at the 3rd location.

Share this post


Link to post
Share on other sites

Ok, so originally I had wanted to destroy something in the second task and after it was destroyed, to move to the next waypoint/task. That's where I'm having issues now. Heres the updated PBO.

Instead of moving to the destroy tank waypoint/task, it moves straight to the last waypoint.

Share this post


Link to post
Share on other sites

Thanks kylania, I've come to realize exactly what you've said is true despite all the forum posts about the Task Module being bugged. They work if you know what to do. I didn't have to do any triggerActivated commands at all.

Its all about synchronizing the right things.

Edited by kmackinley
spelling

Share this post


Link to post
Share on other sites
Sign in to follow this  

×