kmackinley 12 Posted September 15, 2013 Hello, I created a mission in the alpha/beta that worked fine with the briefing.sqf and init.sqf method of creating tasks which automatically found the marker position on screen and showed the objective. I've tried this same exact method now, on live, and it does not work. Ive created the briefing.html etc., but no tasks get created and no markers show on screen. Did this method of task creation get axed? I realize now that there are task modules, and I have tried that and they work for the first task. After the first task is completed, it will create a new task and assign it, but will not show the objective OR the task itself on the map. Seems like making a task is way too much of a task in itself. What gives? Any insight? I just want to create simple tasks of either killing an OPFOR or moving to a position which will both, when completed, move on to the next task. Share this post Link to post Share on other sites
kylania 568 Posted September 15, 2013 Without seeing your code we have no idea how you're creating tasks nor why it isn't working for you. There's no "briefing.sqf and init.sqf method". So please post the actual mission or code you're using or use this to create your tasks and update them. Share this post Link to post Share on other sites
kmackinley 12 Posted September 15, 2013 I think its silly to have a task module and then have to resort to coding for anything to work. Is this a known issue? Share this post Link to post Share on other sites
kylania 568 Posted September 15, 2013 You can use the task modules all you want. They work just fine when properly used. They also have nothing to do with briefing.sqf or init.sqf which you said you were using however. We still don't know what your particular issue is though since you haven't shown us how you're doing things. So please post your mission or at least details about how you've done things, then we'll be able to assist better or figure out what's not working for you. Share this post Link to post Share on other sites
kmackinley 12 Posted September 15, 2013 (edited) EDIT: gave the last waypoint only the triggeractivated command and it worked. Will test further. Did this on my other mission and it didn't work. Edited September 15, 2013 by kmackinley Share this post Link to post Share on other sites
kylania 568 Posted September 16, 2013 The third waypoint is synchronized with the trigger at the third waypoint instead of the trigger from the second waypoint, so it won't be created until that last trigger is activated. Fix the synchronizations and it works how you expected. Unsynch the last trigger. Resynch it with the Completed module at the end and the trigger at the 2nd location. Then synchronize the completed module with the create module at the 3rd location. Share this post Link to post Share on other sites
kmackinley 12 Posted September 16, 2013 Ok, so originally I had wanted to destroy something in the second task and after it was destroyed, to move to the next waypoint/task. That's where I'm having issues now. Heres the updated PBO. Instead of moving to the destroy tank waypoint/task, it moves straight to the last waypoint. Share this post Link to post Share on other sites
kmackinley 12 Posted September 16, 2013 (edited) Thanks kylania, I've come to realize exactly what you've said is true despite all the forum posts about the Task Module being bugged. They work if you know what to do. I didn't have to do any triggerActivated commands at all. Its all about synchronizing the right things. Edited September 16, 2013 by kmackinley spelling Share this post Link to post Share on other sites