Providence932 1 Posted September 15, 2013 Hello and thanks for your attention. I have been attempting to put together a Respawn system that holds the following traits. At the start of a mission, units are moved to vehicles by a serverside script. When players JIP to the game, they are moved to a dead-box and can teleport to a setup, zone, or their squad leader's position/vehicle through an addaction. When a player is killed, they are moved to a deadbox and are moved to the spectator camera. I had managed to get this to work in ArmA II ACE using variables and ace_fnc_startspectator but right now I'm completely lost as to how to accomplish this with ArmA 3. Here's a summary of what I'm looking for. Units initialize as normally. When killed, players are moved to a dead-box with players from all sides so that they can chat. These players are also moved manually to the spectator camera. When Respawning, players are moved to the JIP box and are given the ability to teleport to their squad-leader or a predesignated marker position. Thanks for your help Providence. Share this post Link to post Share on other sites
chaoticgood 11 Posted September 15, 2013 Try using: player addMPEventHandler["MPRespawn",{code here is executed on respawn.}]; Share this post Link to post Share on other sites
Providence932 1 Posted September 17, 2013 Awesome! Does anyone know how to engage spectator mode on death? Share this post Link to post Share on other sites