Zehtuka 10 Posted September 14, 2013 Hey all, While trying to learn more about the editor I ran into the following problem: Player X is the flagOwner red_flag after doing a certain action. Now I would like to have Player X appear on the map with a marker that updates as this player moves around. After searching around I found this script: _unit = _this select 0; _marker = _this select 1; while{alive _unit}do{ _marker setMarkerPos (getPos _unit); _sleeptime = 1; sleep _sleeptime; }; You call this function using: dummy = [general,"marker"] execVM "marker.sqf"; Where of course "general" is the name of the unit which needs to be marked on the map. Marker refers to the name of a marker already created on the map. The code works great but I would like to know how to "assign" it to the flagOwner red_flag, which can be picked up by anybody on the team. Thanks in advance if somebody can give me some tips regarding this issue. :o Share this post Link to post Share on other sites
silens 0 Posted September 17, 2013 I don't understand the problem, dummy = [flagOwner red_flag,"marker"] execVM "marker.sqf"; should work, have you tried it? Share this post Link to post Share on other sites