leysard 10 Posted September 13, 2013 Hy, I'm buiding my first scripted mission and when I'm in Multiplayer and I serve the mission, the following task comes twice in my map. Could someone help me out to find the mistake ? By the way, the _MissionMessage does only come once on my screen and in over players screen. if (!isServer) exitwith {}; { Task_2Data = player createsimpletask ["Task_2"]; Task_2Data setsimpletaskdescription [_Task_2Description, _Task_2Title, _Task_2Destination]; Task_2Data setsimpletaskdestination [_Task_2Gridx,_Task_2Gridy]; Task_2Data settaskstate "Created"; Task_2Mark = createMarker ["Task_2Mark", [_Task_2Gridx,_Task_2Gridy]]; Task_2Mark setMarkerShape "ICON"; "Task_2Mark" setMarkerType "selector_selectedMission"; "Task_2Mark" setMarkerColor "ColorBlue"; "Task_2Mark" setMarkerText _Task_2Title; playSound "Newtask"; _MissionMessage = " <t color='#2159D1' size='1.6' shadow='1' shadowColor='#000000' align='center'> Kill the informant !</t><br/><br/> <t color='#FFF700' size='1.3' shadow='1' shadowColor='#000000' align='center'> Kill the informant before he send's out information about our operations !</t><br/><br/> <t color='#EEEEEE' size='1' shadow='1' shadowColor='#000000' align='center'>Check your tasks for more information</t><br/><br/>"; GlobalHint = _MissionMessage; publicVariable "GlobalHint"; hintsilent parseText _MissionMessage; } forEach (if ismultiplayer then {playableunits} else {switchableunits}); Thanks in advance for the help Share this post Link to post Share on other sites