Jump to content
Sign in to follow this  
Phantom Six

Can't Read some Object IDs

Recommended Posts

I'm trying to make a mission where you have to shoot all the lights out of a city but, the problem is that some of the object IDs are completely cut off and I can't read them.

Is there any way for me to be able to get the ID number of the lights when I can't read them? I'm trying to define the lights in Feruz Abad, I got a majority of them, but there's still a few that I can't read.

I tried using Deadfast's method and putting this in my init

while {true} do
{
    hintSilent str (nearestObjects [player, [], 3]);
    sleep 0.01;
};  

Unfortunately, the light came out as NOID.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×