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Seltiix

Custom Vehicle Loadout

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Is there any form / way to Configure the loadout on the helicopter, For my preferences?:D

Thanks!

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// - this will clear anything and everything from the cargo (default stuff that generates with the vehicle)
clearWeaponCargoGlobal this;
clearMagazineCargoGlobal this;
clearItemCargoGlobal this;
clearBackpackCargoGlobal this;

// - for weapons use:
this addweaponCargoGlobal ["hgun_P07_F", 1];

// - for magazines/ammo/grenades use:
this addMagazineCargoGlobal ["16Rnd_9x21_Mag", 5];

//for items Medikit/GPS/watch/map etc && all waepon attachments use:
this addItemCargoGlobal ["FirstAidKit", 1];

copy and paste this in the INIT line of the vehicle it (should) spawn nothing put a pistol with 5 clips and and first aid kit.

clearWeaponCargoGlobal this;
clearMagazineCargoGlobal this;
clearItemCargoGlobal this;
clearBackpackCargoGlobal this;
this addweaponCargoGlobal ["hgun_P07_F", 1];
this addMagazineCargoGlobal ["16Rnd_9x21_Mag", 5];
this addItemCargoGlobal ["FirstAidKit", 1];

Hope this helps

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// - this will clear anything and everything from the cargo (default stuff that generates with the vehicle)
clearWeaponCargoGlobal this;
clearMagazineCargoGlobal this;
clearItemCargoGlobal this;
clearBackpackCargoGlobal this;

// - for weapons use:
this addweaponCargoGlobal ["hgun_P07_F", 1];

// - for magazines/ammo/grenades use:
this addMagazineCargoGlobal ["16Rnd_9x21_Mag", 5];

//for items Medikit/GPS/watch/map etc && all waepon attachments use:
this addItemCargoGlobal ["FirstAidKit", 1];

copy and paste this in the INIT line of the vehicle it (should) spawn nothing put a pistol with 5 clips and and first aid kit.

clearWeaponCargoGlobal this;
clearMagazineCargoGlobal this;
clearItemCargoGlobal this;
clearBackpackCargoGlobal this;
this addweaponCargoGlobal ["hgun_P07_F", 1];
this addMagazineCargoGlobal ["16Rnd_9x21_Mag", 5];
this addItemCargoGlobal ["FirstAidKit", 1];

Hope this helps

Yeah. but when it comes to helicopters for example, is there anything swap worthy? Like any "hidden" hellfires? :p

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Yeah. but when it comes to helicopters for example, is there anything swap worthy? Like any "hidden" hellfires? :p

So you mean giving a heli a different set of missiles? As far as that is concerned, I'm pretty sure its a no. You can't alter a vehicle beyond what its originally designed for. You can add more ammo/clips for what it does have though.

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You absolutely can. It just won't always look how you wanted it to. You can add AA missiles to a Hummingbird for example but won't see then and they'll shot out the middle of the heli since there are no model proxies for that.

But the weapon will be available.

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You absolutely can. It just won't always look how you wanted it to. You can add AA missiles to a Hummingbird for example but won't see then and they'll shot out the middle of the heli since there are no model proxies for that.

But the weapon will be available.

As i thought then, and is there in any way a possibility to make a design for it, or does that require a mod? Im guessing a mod?

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Yeah if you wanted to see the weapons on vehicles that don't normally have them you'd need an addon.

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Yeah if you wanted to see the weapons on vehicles that don't normally have them you'd need an addon.

Darn it :(

---------- Post added at 18:17 ---------- Previous post was at 18:14 ----------

If i want my Ai's to voice act, like saying "Apporaching LZ" How is it done, seen it in a few missions?

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You'd record yourself saying that, include the sound file (ogg) in the mission and declare it within the description.ext.

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Is there anything that can remove the vehicle ammo? E.g : Skalpel ATGM in the UAV

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Old thread, but now with the Marksman DLC out they should really put some effort on releasing a few variants of different vehicle loadouts. Especially the air-assets.

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Old thread, but now with the Marksman DLC out they should really put some effort on releasing a few variants of different vehicle loadouts. Especially the air-assets.
BI did that for theHelicopters DLC, for a PO-30 Orca "Black & White" variant with a different rocket setup, but otherwise what you describe would pretty much need at least some degree of remodeling for each vehicle even if only to repath and shift about proxies.

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