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funkotron

Visibility of Street lights/ car lights by view distance from 4000 - 12000.....

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Hi all,

please have a look at this thread i started:

http://forums.bistudio.com/showthread.php?163058-Max-View-distance-of-lights-in-towns-and-other-light-sources-Ideas

my questions are

would it be possible to change a light source from a street lamp or car lights to a white textured square or dot to make the street lamp/ car lights visible for view distance from 4000 to 12000?

is it possible only with changing the engine or can it be done as mod?

it would be so great to fly by night and see some cars driving along the streets over a long view distance and see the run of the streets

funkotron

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So here are better examples and a new idea too realize this:

Example 1 (overview of a city ca. 2,5 x 2,5 km):

City_Overview_Day1_zpscc6cb819.jpg

Example1 by night:

City_Overview_Night1_zps12123b12.jpg

Example2 night large view distance:

City_Overview_Night2_zpsf7d2d038.jpg

Example3 Detail:

City_Detaiul_Night_zps90562b6b.jpg

Example3 only light texture:

City_DetailOnlyLights_Night_zps58a5fea0.jpg

Overview light texture only:

City_OnlyLights_Night_zps735ebad3.jpg

What i´ve done is i took the whole street net of the city (it´s one object 800kb) and put a texture on it with an alpha channel.

Here is the texture:

Wdot_zps97daea7d.jpg

i raised the streetnet object to the hight of an street lamp so that it is floating over the original street.

Would this be possible in Arma/ on Altis?

So when i grab all streetobjects from altis and merge them to one object and re texture this object now with the white-dot texture-

would it be possible to make it visible only at night?

could this be done with an addon?

When 'yes' i would install my armatools and try my best to get this in game.

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