funkotron 4 Posted September 10, 2013 Hi all, please have a look at this thread i started: http://forums.bistudio.com/showthread.php?163058-Max-View-distance-of-lights-in-towns-and-other-light-sources-Ideas my questions are would it be possible to change a light source from a street lamp or car lights to a white textured square or dot to make the street lamp/ car lights visible for view distance from 4000 to 12000? is it possible only with changing the engine or can it be done as mod? it would be so great to fly by night and see some cars driving along the streets over a long view distance and see the run of the streets funkotron Share this post Link to post Share on other sites
funkotron 4 Posted September 10, 2013 So here are better examples and a new idea too realize this: Example 1 (overview of a city ca. 2,5 x 2,5 km): Example1 by night: Example2 night large view distance: Example3 Detail: Example3 only light texture: Overview light texture only: What i´ve done is i took the whole street net of the city (it´s one object 800kb) and put a texture on it with an alpha channel. Here is the texture: i raised the streetnet object to the hight of an street lamp so that it is floating over the original street. Would this be possible in Arma/ on Altis? So when i grab all streetobjects from altis and merge them to one object and re texture this object now with the white-dot texture- would it be possible to make it visible only at night? could this be done with an addon? When 'yes' i would install my armatools and try my best to get this in game. Share this post Link to post Share on other sites