Zombitch 10 Posted September 9, 2013 (edited) Hi, In a multiplayer game type, I am wondering how to get playMove or doMove working on client ? I would like to make the the following code running on server side when a player do something : _target doMove position; _target is a civilian AI. The problem is when it's a client (player) which run that code it does nothing except if the client is the server, so I guess playMoveNow, doMove etc.. are local to the server, isn't it ? The thing I don't know is how to make the animation working when the client wants to see the animation? Thanks ;) Edited September 9, 2013 by Zombitch Share this post Link to post Share on other sites
Zombitch 10 Posted September 10, 2013 (edited) No one ? To be a bit clearer I would like a client player able to run that script : _target doMove position; With _target that is a civilian AI managed by server. EDIT : The only thing I did to make it work is add a trigger in the editor with a condition like this (UnitShouldMove) and when the condition is successful then I do the move : UnitName doMove position; Edited September 10, 2013 by Zombitch Share this post Link to post Share on other sites