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Domkrat

What's wrong with animations?

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Hello. I am trying to use "UnaErcPoslechVelitele4" animation. When alpha came out, it was all ok with this animation, but about 2 months ago an update came out, and animation stopped to work with all kind of commands (switchMove, playMove, playMoveNow), so i was caused to find a new way and after many hours of researches i've found it.

note: I need it to be played on all clients in multiplayer.


if (initiator == player) then    // INITIATOR's code
{

[indent]while {true} do
{
[indent]initiator playMove "UnaErcPoslechVelitele4";
uiSleep 15;
[/indent]

};[/indent]
};

initiator switchMove "UnaErcPoslechVelitele4";    //CODE FOR ALL

1. By playing animation with playMove in loop i make player to stay without ability to move (that's important).

2. All players play animation for initiator with switchMove, so from now initiator will stay in that animation, until loop stops on his side.

That was the hard way from "behind", but it worked fine.

Then not so long ago this way stopped to work too, so now there is no way to play this animation for all, but having loop on all clients, which works fast as a beast and makes lot of "spam".

I tryed all animations which at least may look like handcuffed, but they all have the same problem.

So the question is: what the hell happened to all that stuff???

And please don't say something like "this is only beta", because it worked more then good in alpha.

Regards.

Edited by Domkrat

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Can you please at least tell me the name of that function?

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