omegasniper 2 Posted September 8, 2013 I am trying to create a mission where the bots re spawn in vehicles, because when they die and re spawn they lose their waypoints, like ones telling them to board vehicles. If someone could help me find a script to solve this problem i would greatly appreciate it. Share this post Link to post Share on other sites
kylania 568 Posted September 8, 2013 Just respawn then in the vehicles. _unit assignAsDriver _vehicle; _unit moveInDriver _vehicle; Share this post Link to post Share on other sites
omegasniper 2 Posted September 8, 2013 Ok, but how would use this? Share this post Link to post Share on other sites
kylania 568 Posted September 8, 2013 That entirely depends on how you're respawning your units. How are you doing that exactly? Share this post Link to post Share on other sites
omegasniper 2 Posted September 8, 2013 using this respawn script in the description file respawn = Base; respawndelay = 10; Share this post Link to post Share on other sites
kylania 568 Posted September 8, 2013 These are players and playableAI you want to move into vehicles and give waypoints to? You could use the MPRespawn eventHandler for that. Here's an example of spawning and respawning in a parachute for ArmA2, same kind of thing for ArmA3. I wouldn't give players waypoints though. Totally unnecessary. Share this post Link to post Share on other sites
omegasniper 2 Posted September 9, 2013 Ok thanks this helps a lot Share this post Link to post Share on other sites
omegasniper 2 Posted September 10, 2013 ok well ive been playing around with this "fnc_letsFly = { _para = createVehicle ["I_Plane_Fighter_03_AA_F", getMarkerPos "mrk_dropZone", [], 0, "FLY"]; _para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 1000]; player moveInDriver _para; };" but it doesnt really help with the bots it only acts on the "player" am i missing something, or is this over complicated? Share this post Link to post Share on other sites