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wiresnsnakes

Thermalvision for everyone? colour/texture/lightning-differences at higher distances

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Hello.

Its generally often hard to move far distances and have cover. Cause the minimal detail at higher ranges and the lack of shadows a realistic amount of concealment isnt given.

But besides that at higher ranges, textures become a blurry and -important!- dark mess.

For some reason units are very bright. So you see people miles away.

I tried dead nation and got a Deja Vu from Deus Ex, cause in some situations your vision is augemanted.

http://s1.directupload.net/images/130906/lq6ggy9v.png

I really dont fuckin know how to act stealthy under these conditions and feel kinda for the others (if they didnt see me allready, at leats).

As you can see in the next picture, the ground mostly have brighter fragments and is overall brighter, still somehow even there the lightning seems different:

http://s1.directupload.net/images/130906/2ahvntdt.jpg

Next: At higher ranges units are often very bright from the sun-inflicting side and very dark, if not black, on the other, the ground is often somewhere more in the middle, I dont know if its primary cause the distance of the texture or the lightning or rather both:

http://s14.directupload.net/images/130906/bltx9lh7.png#

Here the effect is clearer in a rather extreme case and not so far away units:

http://s1.directupload.net/file/d/3353/t8wu7zy9_jpg.htm

The unit in the bright spot is easily seen, cause its half shadowed and half bright cause the sun, the others are overall bright but the ground dark, the bright parts of Bensons texture included.

Couldnt it be easily fixed, that units at higher are threaded like the ground lightningwise?

By take the influence of light away or some kinda shade at them?

Thank you for your patience.

Edited by wiresnsnakes

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