adrian72uk 10 Posted August 29, 2013 how would I sim a chemical attack were if my human players enter a area there would take damage ,until there move out of the area and have green smoke in the area ,and have a screen pop up saying you are entering a biohazard area please move away ,if somebody could set up a template for this I would be very happy Share this post Link to post Share on other sites
kylania 568 Posted August 29, 2013 There's an existing script for this in ArmA2, might be able to adapt it or even use it directly in ArmA3. It uses ACE and ACE Gas Masks which we don't have in ArmA3 though. But it should show how to do it. BTK-Gasmask-for-ACE-(Simulate-conterminated-areas) Share this post Link to post Share on other sites
adrian72uk 10 Posted August 29, 2013 if somebody could adept this for arma3 without the gasmask that would be great Share this post Link to post Share on other sites
adrian72uk 10 Posted August 29, 2013 sorry not very good with scripting, Share this post Link to post Share on other sites
va12 mr. potter 10 Posted August 29, 2013 How large of an area are we talking? One grid square? And entire city? An entire island? Share this post Link to post Share on other sites
adrian72uk 10 Posted August 29, 2013 one grid Square 150x150 Share this post Link to post Share on other sites
va12 mr. potter 10 Posted August 29, 2013 Also, how do you want this area to work? Is it supposed to spawn at mission start? Bomb/missile attack? Failed objective? Share this post Link to post Share on other sites
MissionCreep 12 Posted August 29, 2013 Also, how do you want this area to work? Is it supposed to spawn at mission start? Bomb/missile attack? Failed objective? There is actually a Chemical/Biological weapons storage or testing site on Altis ... its the collection of white geodesic domes - they have biohazard containment units in them. Share this post Link to post Share on other sites
adrian72uk 10 Posted August 30, 2013 by a trigger the players moving into the area a bomb goes of and then the gas attack start Share this post Link to post Share on other sites
adrian72uk 10 Posted August 30, 2013 anymore news on this as just waiting for a ideai how it would work then my mission is done Share this post Link to post Share on other sites
va12 mr. potter 10 Posted August 30, 2013 ok, so you want a script set up so that if any players are in the area of the trigger. So, to ask this, will there be any friendly AI forces on the mission that would enter the grid square that the bomb should be in? Because that will effect how the trigger can be set up to fire the script. Share this post Link to post Share on other sites
adrian72uk 10 Posted August 30, 2013 no only enemy AI opfor Share this post Link to post Share on other sites
va12 mr. potter 10 Posted August 31, 2013 Do you run the stable or Dev build? Share this post Link to post Share on other sites
va12 mr. potter 10 Posted August 31, 2013 Alright, thanks. I'll post the mission if i get it done today. Share this post Link to post Share on other sites
adrian72uk 10 Posted September 1, 2013 a big thank you and look forward to using it in a mission Share this post Link to post Share on other sites
va12 mr. potter 10 Posted September 2, 2013 I'll try and have the mission up by tomorrow. Work and a surprise unit op got in the way of scripting things. Share this post Link to post Share on other sites
adrian72uk 10 Posted September 2, 2013 any news on this Share this post Link to post Share on other sites
adrian72uk 10 Posted September 4, 2013 any news on the missions Share this post Link to post Share on other sites