sambee99 1 Posted August 27, 2013 hey guys i used this script in a mission to remove the nvg's and make them use flashlights instead this addPrimaryWeaponItem "acc_flashlight"; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; this enablegunlights "forceOn" buuuut one small problem,, the remove nvg part isnt working anymore, they still have nvg's :( has the class name changed? if so what is it? :( Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted August 27, 2013 The class name has changed IIRC, its now something like "b_nvgoggles" i can't check it right now and SIX config browser isn't updated yet. You could check by using the same unit you're trying to take the nvg off and on the debug console put on a watch "items player" then it will give you an array with all items you have, find something like nvgoggles and thats what you should unassign and remove. Share this post Link to post Share on other sites
sambee99 1 Posted August 27, 2013 it only gives me first aid kit when i type in "items player" in the watch menu? Share this post Link to post Share on other sites
surpher 1 Posted August 27, 2013 NVG classnames. NVGoggles_INDEP NVGoggles_OPFOR NVGoggles Share this post Link to post Share on other sites
sambee99 1 Posted August 27, 2013 thank you it worked!! Share this post Link to post Share on other sites
MrLate 10 Posted August 27, 2013 (edited) If I remove NVG's from my unit, I can still use the night vision :/. It just doesn't have the black borders around the middle. E: Wow, I just removed BINOCULARS from my unit and now I cannot use night vision, definitely a bug. E2: But I can still keep using night vision if I drop binoculars first? :confused: Edited August 27, 2013 by MrLate Share this post Link to post Share on other sites
kylania 568 Posted August 27, 2013 You can use the new command unlinkItem to remove and unassign NVGs in one command. Still get the "residual full screen NVG" though. player unlinkItem "NVGoggles"; Share this post Link to post Share on other sites
MrLate 10 Posted August 27, 2013 The bug has something to do with binoculars... Made a bug report to the feedback tracker just now: http://feedback.arma3.com/view.php?id=13432 Share this post Link to post Share on other sites