_qor 11 Posted August 25, 2013 Hey, I'm trying with UnitCapture and UnitPlay to make a nice extraction with several boats. So I needed to create a trigger which makes the units inside a boat to get out when the boat is at shore (via an defined area): {_x action ["eject",Team1];unassignvehicle _x;} ForEach units Team1; This works so far. But the units won't move on to the next waypoint, instead they get back in the boat again. I suppose they need a "Get Out" waypoint to realize that they have to move on WITHOUT the boat. So I tried with commandGetOut instead of "eject" but that doesnt work as well. Hope you guys can help, thanks in advance ;) Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 25, 2013 Use leavevehicle instead. Share this post Link to post Share on other sites
_qor 11 Posted August 25, 2013 Aaah great! Strange that "unassigneVehicle" doesnt unassign the vehicle ;) Share this post Link to post Share on other sites