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Niklas

A major issue with diving in Arma 3, devs. please read

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There is one thing with diving currently that I really think ruins any possible diver scenarios. It is to easy to cheat your render distance underwater.

Basically if you stay just below surface players can see what is going on underwater from hundreds of meters away.

http://www.youtube.com/watch?v=_iEeNveEWnk

While this video only shows this done with 0 waves, it works well for things going on about 200 meters from you below surface even on waves turned up to 100. I really hope BI takes notice and fixes this.

http://feedback.arma3.com/view.php?id=13017

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This has already been noted and talked about - as recently as a couple of days ago. I think it was MadDogX who said it was fixed in VBS.

As a result I'm not sure if your FT issue is a duplicate or not.

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