p1nga 23 Posted August 19, 2013 Ok, i'm fairly proficient with Terrain Creation and textures, but I'm working on a project that will also require me to model and config vehicles and weapons, and help out the guys who are doing the larger add-on that my terrains will designed to accompany. Over the last week i have managed to go from not ever having ran O2 to having working models of weapons and static objects. I then moved onto vehicles....... I have got a LAV model into game but i cannot make it move. I know i have not setup the majority of memory LOD points and proxies, but i have the required so that people can get into the vehicle as a driver/commander/gunner and having that i thought even though i would not see the wheels animate or anything, if i was in the driver seat i expected that i would be able to move the static model around, it would just look strange with nothing animated. I copied the config.cpp (changed to suit) from one of the Arma3 LAV's. When i get in as the driver or spawn as the driver, i can hear the engine start and rev up, but the vehicle will not move :( Now I'm thinking is it possible in the geoLOD i have given the model to much mass (13000) for it to move, could it be that simple? i'm also curious what sort of values you should use in the mass? should they be the real values? the LAV = 13.1 Tonnes according to wikipedia, i just highlighted the whole GeoLOD and gave it a single value? Share this post Link to post Share on other sites