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wowanno

Check if publicVariableClient was received by client

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I am running into weird problems with publicVariableClient where based on the number of players, clients do not receive all sent variables. This is random, out of 20 sent variables, sometimes 19 are received, sometimes all 20, sometimes just 5 etc.

Is there a way to check if the variable was in fact received by the client? Is there a built in function for this? Any workarounds? Maybe send a variable to client with unique variable identifier and sleep 1 second, check if the client sent back a confirmation and if not, resend the variable...

Did anyone have similar problems with publicVariableClient when sending 50+ variables?

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