mdmrzk 1 Posted August 10, 2013 Hi :) I was asking a question to myself : Can we build a city where we can enter in all buildings (or most of it) ? If yes, what will be the size of the city ( 5km² ?) and the size of buildings ? (house, little buildings , skycrapers ?) SOrry if this question have been asked before, and bye :) Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 10, 2013 Well, you probably could if you made your own map or something :P If you mean "we" as in BIS, I think we saw a pretty large establishment in one of the pre-beta livestreams "by accident". I may get some screenies, so wait out. Share this post Link to post Share on other sites
mdmrzk 1 Posted August 10, 2013 Well, you probably could if you made your own map or something :PIf you mean "we" as in BIS, I think we saw a pretty large establishment in one of the pre-beta livestreams "by accident". I may get some screenies, so wait out. I don't know how to map XD Maybe a day ... When I say "we" I mean everyone, just the theory. Bust if BIS create a DLC with a fukll city map,I think it will be interesting because urbain war would be good. Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted August 10, 2013 Check out some off the maps build for A2&OA, you will get your answer!, but yes it is possible to build big city's with lots off open buildings, its is done by using the tools to build a map in visitor2(map making tool),so you see its possible but not easy. Share this post Link to post Share on other sites
mdmrzk 1 Posted August 10, 2013 Ok,thanks for you'r replys :) Share this post Link to post Share on other sites
Assifuah 1 Posted August 10, 2013 Once the full game is released I think you'd be able to make one yourself in the editor really. It looks like you'll be able to enter a huge amount of the buildings, and you could make a nice simple terrain where you want to build it on. Kind of like Fallujah. :) Share this post Link to post Share on other sites
Brain 12 Posted August 10, 2013 It's funny what the days of constant DLCs and no-modding-policies in most of the games/publishers bring to daylight. The size of cities in maps is not so much limited. Not so much as in: a) at some point you get performance issues. IMO ArmA has never been excellent at handling many buildings accesable and even with furniture in it. Especially not if they are destroyed. b) Time. If you don't want to C&P every building you are limited to your time. At some point you may lose motivation. c) ArmA, not such much A3 but the games before, had very clumpy movement in close areas, and made more fun in open areas. Maps where 90% of the space is making your movement clumpy will take away the fun playing IMO. d) BI has limited time and has to create a mix of creating many features and areas, have a mix between quality and quantity and keep an eye on the time. So you won't see Detroit in A3 Vanilla. Maybe you can buy it in real-life, soon. For A2, there are many maps with huge cities. Emita City, Fallujah and the PMC Map (which is insanely big, but I guess more of a proof of concept than a beautiful city). I don't count Elektro or Cherno as big cities. They are not really big. Also, there are many tutorials out there on how to create maps. It's still hard, but a good start and huge CQB-maps with many enterable buildings always were not as popular as Afghanistan Map No. 12432 somehow. Share this post Link to post Share on other sites