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dinoboy123

Trying to Quadruple my base texture size but keep getting invalid...

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I'm sort of stuck between a rock and a hard place on this one. I currently have the base texture size set to double the cell meter size, but larger trees/buildings have shadows disappear, or even large interior buildings will become transparent when looking from within. This is the result from having the base texture too low, but increasing it by another factor of 2 makes the sattelite segment invalid. Ideally I dont want to have to rescale my satt/mask, but I'm not sure what the consequences of leaving this value at invalid. If anyone has some advice for best handling this situation, please post any suggestions.

Thanks for any input!

-andrew

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