Victor1138 10 Posted August 7, 2013 I've been Googling this issue for a bit now with no luck. In the editor, I created an EOD mission to detonate two IEDs. The IEDs blow up using triggers and are disabled when the IED Object is killed (!alive). That part works perfectly. My engineers can use grenades or shoot the IEDs to "kill" the IEDs but placing satchel charges next to the IED Object does no damage. I even tried using eventhandlers to set the objects so that only satchel charges could damage it but still no luck. Any suggestions to make the satchel charges damage the IED Objects? Share this post Link to post Share on other sites