boby91 10 Posted August 6, 2013 Hi, I have few questions... I would like to create colt 1911 from Arma3 like addon for my team with different textures... I have my new textures done and files from weapons_f_beta.pbo for "hgun_ACPC2". But I don't know how to join textures with model... I don't see "path" for textures in config.cpp... And.. what I have to change in config.cpp to have two colts in game.. my.. and standard. I tried something, but it doesn't work. Help please.. Here is my config.cpp class CfgPatches{ class A3_Weapons_F_Pistols_ACPC2 { units[]={}; weapons[]= { "hgun_ACPC2" }; requiredVersion=0.1; requiredAddons[]= { "A3_Weapons_F" }; }; }; class Mode_SemiAuto; class SlotInfo; class CfgWeapons { class Pistol; class Pistol_Base_F: Pistol { class WeaponSlotsInfo; }; class hgun_ACPC2_F: Pistol_Base_F { scope=2; model="\ACRW\ACPC20_F.p3d"; picture="\ACRW\data\UI\gear_Acpc20_X_CA.paa"; magazines[]= { "9Rnd_45ACP_Mag" }; displayname="ACR1911"; descriptionShort="$STR_A3_CFGWEAPONS_HGUN_ACPC2_F_2"; class Library { libTextDesc="$STR_A3_CfgWeapons_hgun_ACPC2_Library0"; }; reloadTime=0.13; bullet1[]= { "A3\Sounds_F\weapons\shells\9mm\metal_9mm_01", 0.50118721, 1, 15 }; bullet2[]= { "A3\Sounds_F\weapons\shells\9mm\metal_9mm_02", 0.50118721, 1, 15 }; bullet3[]= { "A3\Sounds_F\weapons\shells\9mm\metal_9mm_03", 0.50118721, 1, 15 }; bullet4[]= { "A3\Sounds_F\weapons\shells\9mm\metal_9mm_04", 0.50118721, 1, 15 }; bullet5[]= { "A3\Sounds_F\weapons\shells\9mm\dirt_9mm_01", 0.39810717, 1, 15 }; bullet6[]= { "A3\Sounds_F\weapons\shells\9mm\dirt_9mm_02", 0.39810717, 1, 15 }; bullet7[]= { "A3\Sounds_F\weapons\shells\9mm\dirt_9mm_03", 0.39810717, 1, 15 }; bullet8[]= { "A3\Sounds_F\weapons\shells\9mm\dirt_9mm_04", 0.39810717, 1, 15 }; bullet9[]= { "A3\Sounds_F\weapons\shells\9mm\grass_9mm_01", 0.2238721, 1, 15 }; bullet10[]= { "A3\Sounds_F\weapons\shells\9mm\grass_9mm_02", 0.2238721, 1, 15 }; bullet11[]= { "A3\Sounds_F\weapons\shells\9mm\grass_9mm_03", 0.2238721, 1, 15 }; bullet12[]= { "A3\Sounds_F\weapons\shells\9mm\grass_9mm_04", 0.2238721, 1, 15 }; soundBullet[]= { "bullet1", 0.082999997, "bullet2", 0.082999997, "bullet3", 0.082999997, "bullet4", 0.082999997, "bullet5", 0.082999997, "bullet6", 0.082999997, "bullet7", 0.082999997, "bullet8", 0.082999997, "bullet9", 0.082999997, "bullet10", 0.082999997, "bullet11", 0.082999997, "bullet12", 0.082999997 }; begin1[]= { "A3\Sounds_F\weapons\Pistols\Pistols_st_1", 1.1220185, 1, 700 }; begin2[]= { "A3\Sounds_F\weapons\Pistols\Pistols_st_2", 1.1220185, 1, 700 }; soundBegin[]= { "begin1", 0.5, "begin2", 0.5 }; closure1[]= { "A3\Sounds_F\weapons\closure\closure_handgun_3", 1.0351422, 1, 30 }; closure2[]= { "A3\Sounds_F\weapons\closure\closure_handgun_3", 1.0351422, 1.1, 30 }; soundClosure[]= { "closure1", 0.5, "closure2", 0.5 }; weaponSoundEffect="DefaultRifle"; drySound[]= { "A3\Sounds_F\weapons\other\dry1", 0.39810717, 1, 20 }; reloadMagazineSound[]= { "A3\Sounds_F\weapons\Pistols\p07_reload", 0.56234133, 1, 30 }; recoil="recoil_pistol_light"; recoilProne="recoil_prone_pistol_light"; class WeaponSlotsInfo: WeaponSlotsInfo { mass=7; class CowsSlot { }; class MuzzleSlot: SlotInfo { linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE"; compatibleItems[]= { "muzzle_snds_acp" }; }; }; }; class hgun_ACPC2_snds_F: hgun_ACPC2_F { class LinkedItems { class LinkedItemsMuzzle { slot="MuzzleSlot"; item="muzzle_snds_acp"; }; }; }; }; Share this post Link to post Share on other sites