aviax 10 Posted July 28, 2013 I am really new to this and i would love to know how to create mods for arma 3. For example say i would want to create a mod like the ACRE radio system, what language would be best for this? And i know some things are better left as a script so other don't need to download it, but if it's a script your limited to ArmA script right? And you can only use models and actions and such already in the game, so what do i need to know to create mods and such, i'm working on javascript right now, but should i learn c##, and if so were can i? I would love to develope content for ArmA 3, and probably dayz standalone. Thanks in advance guys! Share this post Link to post Share on other sites
chortles 263 Posted July 28, 2013 ... well, first off, what is it that you want to do? For example, do you want to create an in-game infantry weapon? Share this post Link to post Share on other sites
aviax 10 Posted July 28, 2013 Sorry should have been more specific, let us say fore example that i wanted to create a zombie survival mod (saying this simply because a lot of aspects of it are used in things like wasteland) were would i start? And another thing i would add would be a new in-game infantry weapon to add to the loot table? I'm trying not to be to specific because honestly at the moment i have no definite goal, i just want to get a really good feel for creating mods and addons and how it all works, so this is all one big learning experience. Share this post Link to post Share on other sites
chortles 263 Posted July 28, 2013 ... yeah, I'd definitely state that the first step should be to have a (more) definite goal, not least since the work to get "a new in-game infantry weapon" isn't necessary to the idea of making a "zombie survival mod", where you could just populate the "loot table" or ammo crates with the current existing weapons. Share this post Link to post Share on other sites
aviax 10 Posted July 28, 2013 So lets stick with the zombie survival mod, say i want to make a loot table that activates when a player enters within 500m of a town, and i want to make it client side, were would i start and with what language? Share this post Link to post Share on other sites
chortles 263 Posted July 28, 2013 That's something that I would suggest be asked in this forum. Share this post Link to post Share on other sites
Brain 12 Posted July 29, 2013 1. Wrong forum, there is one for Scripting. (Linked already) 2. Start with something simple (E.g.: Simple scripts like UnitCapture or own ones that for example let a vehicle explode, stop or what ever once it reaches a trigger) 3. Check out Nordkindchens Sammelsurium 4. Google for ArmA Scripting Tutorials, modding didn't change a lot since ArmA I. 5. There is a big editing guide by Mr Murray. It's for ArmA I, but since not much changed, it's an awesome start. Share this post Link to post Share on other sites