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How to create a scripts/addons for arma 3?

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I am really new to this and i would love to know how to create mods for arma 3. For example say i would want to create a mod like the ACRE radio system, what language would be best for this? And i know some things are better left as a script so other don't need to download it, but if it's a script your limited to ArmA script right? And you can only use models and actions and such already in the game, so what do i need to know to create mods and such, i'm working on javascript right now, but should i learn c##, and if so were can i? I would love to develope content for ArmA 3, and probably dayz standalone. Thanks in advance guys! :yay:

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Sorry should have been more specific, let us say fore example that i wanted to create a zombie survival mod (saying this simply because a lot of aspects of it are used in things like wasteland) were would i start? And another thing i would add would be a new in-game infantry weapon to add to the loot table? I'm trying not to be to specific because honestly at the moment i have no definite goal, i just want to get a really good feel for creating mods and addons and how it all works, so this is all one big learning experience.

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... yeah, I'd definitely state that the first step should be to have a (more) definite goal, not least since the work to get "a new in-game infantry weapon" isn't necessary to the idea of making a "zombie survival mod", where you could just populate the "loot table" or ammo crates with the current existing weapons.

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So lets stick with the zombie survival mod, say i want to make a loot table that activates when a player enters within 500m of a town, and i want to make it client side, were would i start and with what language?

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1. Wrong forum, there is one for Scripting. (Linked already)

2. Start with something simple (E.g.: Simple scripts like UnitCapture or own ones that for example let a vehicle explode, stop or what ever once it reaches a trigger)

3. Check out Nordkindchens Sammelsurium

4. Google for ArmA Scripting Tutorials, modding didn't change a lot since ArmA I.

5. There is a big editing guide by Mr Murray. It's for ArmA I, but since not much changed, it's an awesome start.

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