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HorbeySpector

Parachute retex, recon uniform & indep uniform on blufor unit

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I have a hard time getting the config thing right.. I've spend a lot of time searching, asking for references, looking in the configviewer, but I just can't find any answers

the 3 things I can't get to work:

-I'm trying to retex the steerable parachute backpack, but the hiddenselection texture won't show up. it just shows the regular one. anyone that knows how to fix this?

class Bag_Base ; // External reference
   class Parachute_TH : Bag_Base // Edit
   {
       scope = 2;
	backpackSimulation = "ParachuteSteerable";
	parachuteClass = "Steerable_Parachute_F";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsMaterials[] = {};
    hiddenSelectionsTextures[] = {"NSW_TH\data\parachute1.paa"}; // Edit
	picture = "\A3\Weapons_F\Ammoboxes\Bags\Data\ui\backpack_CA.paa";
       displayName = "Black NSW Backpack"; // Edit
	author = "ltsThomas";
	model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute";
   }; 

my other questions have been answered allready :D

Any help is appreciated!!

Regards,

ltsThomas

Edited by ltsThomas

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There is no "Camo" hiddenSelection in the parachute backpack model, best thing to do is request one on the feedback tracker and sit back and wait.

For the uniform you need to change the units model, its either b_soldier_02 or b_soldier_03, right now your unit is inheriting from the B_Soldier_base_F class and using model b_soldier_01.

For the retextured indepentent unit to blufor, you could try changing the model and uniformclass of a blufor unit, I guess.

Edited by surpher

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thank you for the help, I'll open a ticket on the parachute thing later

Edited by ltsThomas

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