Jump to content
Sign in to follow this  
wolf13898

Vest Problem

Recommended Posts

I have done a retexture but the vest dosent work and this message pop-up

no entry config.bin/CfgWeapons/Example_platecarrier1_rgr.selectionfireanim

enum {

// = 2, // Error parsing: Empty enum name

DESTRUCTENGINE = 2,

DESTRUCTDEFAULT = 6,

DESTRUCTWRECK = 7,

DESTRUCTTREE = 3,

DESTRUCTTENT = 4,

STABILIZEDINAXISX = 1,

STABILIZEDINAXESXYZ = 4,

STABILIZEDINAXISY = 2,

STABILIZEDINAXESBOTH = 3,

DESTRUCTNO = 0,

STABILIZEDINAXESNONE = 0,

DESTRUCTMAN = 5,

DESTRUCTBUILDING = 1,

};

class CfgPatches

{

class example_retexture_config

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"A3_Characters_F_BLUFOR"};

};

};

class CfgVehicles

{

class B_Soldier_base_F;

class Example_Soldier_F : B_Soldier_base_F

{

_generalMacro = "B_Soldier_F"; //unsure what this does

scope = 2;

displayName = "Uniform Test Soldier";

nakedUniform = "U_BasicBody"; //class for "naked" body

uniformClass = "Example_CombatUniform_mcam"; //the uniform item

hiddenSelections[] = {"Camo"};

hiddenSelectionsTextures[] = {"DPM\DPM\Data\clothing1_co.paa"};

linkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnLinkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

};

};

class cfgWeapons

{

class Uniform_Base;

class UniformItem;

class Example_CombatUniform_mcam : Uniform_Base

{

scope = 2;

displayName = "Example Mcam uniform";

picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";

model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

class ItemInfo : UniformItem

{

uniformModel = "-";

uniformClass = "Example_Soldier_F"; //would be same as our made soldier class

containerClass = "Supply20"; //how much it can carry

mass = 80; //how much it weights

};

};

class ItemCore;

class HeadgearItem;

class example_HelmetB : ItemCore

{

scope = 2;

weaponPoolAvailable = 1;

displayName = "Example helmet";

picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";

model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"pathtoyouraddonretexturefile.paa"};

class ItemInfo : HeadgearItem

{

mass = 100;

uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";

modelSides[] = {3, 1};

armor = 3*0.5;

passThrough = 0.8;

hiddenSelections[] = {"camo"};

};

};

class Vest_Base;

class VestItem;

class example_PlateCarrier1_rgr : Vest_Base

{

scope = 2;

displayName = "Example Platecarrier";

picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";

model = "\A3\Characters_F\BLUFOR\equip_b_vest02";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"DPM\DPM\Data\vests_rgr_co.paa"};

class ItemInfo : VestItem

{

uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02";

containerClass = "Supply100";

mass = 50;

armor = 5*0.5;

passThrough = 0.7;

hiddenSelections[] = {"camo"};

};

};

};

there is the config if someone could help me that would be nice

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×