Holden93 12 Posted July 18, 2013 So, I have this: wp1 = (group p2) addwaypoint [(getmarkerpos "m1"), 0]; Wp1 setbehaviour "aware"; wp1 setcombatmode "red"; wp1 setwaypointstatements ["true",""]; Everything works fine but if I don't put setbehaviour, setcombatmode and setwaypointstatemens will it be like the editor? I mean no change, I'm too lazy to write those things :p Share this post Link to post Share on other sites
WhiskeySixx 10 Posted July 18, 2013 my typical statement, wp1= sol1 addwaypoint [Mrkr,1]; wp1 setWaypointType "Move" and done. If you want to make it more fancy.... then sure you could do that if you want them to sneak or be a lazy patrol. Share this post Link to post Share on other sites