bigpickle 0 Posted July 18, 2013 (edited) What parameter controls weapons aiming sway? Edited July 18, 2013 by Bigpickle Share this post Link to post Share on other sites
davids 10 Posted July 19, 2013 Do you mean as you get fatigued? Or as you aim? Or just the overall dispersion of the weapon? Share this post Link to post Share on other sites
bigpickle 0 Posted July 19, 2013 (edited) aim sway, like when your looking down sights or in scope etc thanks p.s your Scimitar's are beautiful, really hoping they make it to A3 at some point. Edited July 19, 2013 by Bigpickle Share this post Link to post Share on other sites
davids 10 Posted July 19, 2013 I suspect the aim sway is controlled by a core function, and may be determined by the skill setting of the player? Again, that is just guess work but off the top of my head I don't ever remember seeing a number etc in the actual weapon cfgs that hint at controlling that. Been working on both the Scimitar and the Warthog over the past few weeks, so expect to see a wee thread being posted! Share this post Link to post Share on other sites
bigpickle 0 Posted July 19, 2013 I don't ever remember seeing a number etc in the actual weapon cfgs that hint at controlling that. Me neither :/ ah well worth asking i guess. Share this post Link to post Share on other sites
raven_jj 1 Posted July 19, 2013 Dark Druid posted it in here. configFile >> CfgImprecision Share this post Link to post Share on other sites
bigpickle 0 Posted July 22, 2013 Problem is which config file :confused: Share this post Link to post Share on other sites
comp_uter15776 1 Posted July 22, 2013 Look for anywhere which has similar entries like "CfgLmao" (hopefully doesn't actually exist), basically anything with a Cfg prefix. add CfgImprecision in there and then if it works, leave it, if it doesn't, try another file :P Share this post Link to post Share on other sites
bigpickle 0 Posted July 22, 2013 Look for anywhere which has similar entries like "CfgLmao" (hopefully doesn't actually exist), basically anything with a Cfg prefix. add CfgImprecision in there and then if it works, leave it, if it doesn't, try another file :P Haha the cfgtrolled exists deep within the non viewable code :p The problem with just adding a CfgImprecision is that it is just the title of a group of similar params, the actual controlling parameter would be included within CfgImprecision as an example something like: class CfgImprecision { { [color="#FF0000"] Imprecision=10;[/color] }; }; If you don't know or cant find the bit in red it cannot be changed. Share this post Link to post Share on other sites
surpher 1 Posted July 22, 2013 Had a quick look and found this in the bin.pbo class CfgImprecision { class Small { horizontalRadius = 0.6; verticalRadius = 0.45; speed = 0.6; }; class Big { radius = 4; acceleration = 2.2; }; class Common { maxMultiplier = 2.8; speedCoef = 1.2; sizeCoef = 0.4; }; class Screen { minCursorOffset = -0.3; maxCursorOffset = 1; screenToCursor = 50; }; class Multipliers { fatigue = 1; damage = 1; }; }; Share this post Link to post Share on other sites
bigpickle 0 Posted July 22, 2013 Thanks surpher, I just found it in config viewer at the same time. I'm thinking it might be protected atm, will test and get back with answer. Share this post Link to post Share on other sites